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Sure. Looks like my idea of applying the alpha threshold wasn't such a good idea for the impure dust overlays (or purified dust overlays for that matter). However, I avoided applying that change to the 128x textures, which is partly unfortunate in that it prevented me from noticing this problem (since I usually just use the 128x textures), but partly fortunate in that it makes it easy for me to fix it, since I can delete the awkward textures from the other sizes and batch-scale them again (without applying the alpha threshold). Before I post the corrected textures, are there any other textures you notice with similar problems?AtroCty wrote:Is it possible to fix the impure dusts? They realy look awkward on x64.
Edit: I enabled the "show all metaitems in creative and nei" option and checked the 64x textures, and found that the "hot ingot" overlays (hot ingots are the ones that need to be cooled in a vacuum freezer before use) were also adversely affected by the alpha threshold, but I didn't find any other textures that relied heavily on alpha gradients.
-- edit --
Okay, I've dealt with that problem. Also, I've put the textures into a folder on Google Drive, so that the download links don't have to be updated every time (and I don't have to wait for the sync to complete before posting about them). As far as I can tell, the links I previously posted for other recent versions should still work, though, until I've made newer versions and delete those.
https://drive.google.com/folderview?id= ... aring#list
v0.24
Fixed issue discovered with impure/purified dusts and hot ingots caused by alpha threshold in 32x, 64x, 256x, and 512x textures.