[128x - 32x] GregTech [MC1.4.7, 1.7 & 1.12]

Post a new thread here if you've made a BDcraft styled complete patch to fully support a Minecraft mod.
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Post 15 May 2016, 17:45

It's a bit hard to see with your lighting there, but I'll admit the scaling turned out badly for that (btw, isn't that an energy hatch rather than an input bus?). I guess I need to do better at checking the downscaled textures (it's hard for me, since I struggle to even endure the BDCraft textures for vanilla blocks downscaled to 64x or lower), but I'll get rid of the borders for the energy input/output overlays, and try some text labels for the input/output hatches and buses, and hopefully have it up within a few days.
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Post 16 May 2016, 20:52

v0.27 is up now.

Now that I can update the changelog in the OP, I don't need to post the changelog entries in the update posts, right?

However, I will still ask again if people can contribute ideas for how to make the remaining textures, or re-use/re-color textures from other mods (they're listed here: https://drive.google.com/file/d/0B5WJmT ... J2SnM/view, though I'm not 100% certain that's an exhaustive list of the textures still needed; once it gets closer to completion, I can re-check). Contributions of new textures are also welcome.
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Post 17 May 2016, 01:24

A suggestion about existing textures: The current Wirecutter looks more like the Branch Cutter. Switch both, and use the Wirecutter from "Immersive Engineering", which fits perfectly for this.
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Post 17 May 2016, 02:25

AtroCty wrote:
A suggestion about existing textures: The current Wirecutter looks more like the Branch Cutter. Switch both, and use the Wirecutter from "Immersive Engineering", which fits perfectly for this.
The Immersive Engineering patch is only available at 64x, but the IE wirecutter texture looks like a mirrored and recolored version of the BDCraft texture for the IC2 wrench (which looks more like pliers to me than a wrench, but w/e). I think I can work from that, and maybe make it a little pointier. By "switch both", do you mean that I should re-purpose the current wirecutter textures for use as the branch cutter (which doesn't yet have a high-res texture)?
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Post 20 May 2016, 00:46

v0.28 is up. (changelog is in the OP)

I'm thinking about trying to texture some of the GregTech drink bottles next (e.g. Purple Drink, Grape Juice, Mineral Water, etc.), but I'm not sure whether to use the standard potion bottle shape, the shape for the Railcraft creosote bottle, or the shape for Forestry serum bottles. I don't see a way to set up a poll for it in the BDCraft forums, but perhaps some of you others who are interested in the GregTech patch could tell me which you'd prefer.
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Post 20 May 2016, 20:11

Hmmm... Try to use Pams Harvestcraft juice bottles. I dont know whether they are different to the vanilla bottles, but In case that they are not equal I think that is the most obvious solution. Otherwise i would prefer the bdcraft bottles


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Post 20 May 2016, 21:04

The BDCraft patch textures for the Harvestcraft juice bottles seem to be the same as vanilla potion bottles, though they have labels to represent the juice types (which are probably hard to see in the inventory), which include some I can probably use directly without having to re-color. There are also some textures of open-topped cylindrical glasses, and a cardboard milk carton texture (though curiously it doesn't seem to be a 3d view of it). Between that and the patches for Food Plus and Useful Food, I can probably find a fair number of textures for GregTech food items. Do you know of any other food mods that have BDCraft patches?
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Post 24 May 2016, 09:45

No, sry


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Post 25 May 2016, 02:44

v0.29 is up now.
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Post 31 May 2016, 04:29

Updated again, to v0.30 now.
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