[128x - 32x] GregTech [MC1.4.7, 1.7 & 1.12]

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Post 31 Oct 2017, 14:23

Pending update: I've prepared some textures for many of the new circuits and related components that were added in GT 5.09.28 (and tweaked in newer versions), with text overlays to indicate which circuits are used (primarily) for which power tiers, inspired by a texture pack made by Sapient and shown in this post in the IC2 forums. Since I can't claim the concept as my own, I've asked for permission first. If I don't get a response either way by Tuesday (Halloween), I'll go ahead and put them up anyway.

Also, a heads-up with this, especially for modpack texture patch makers: this will also override the two circuit textures from IndustrialCraft 2 so they'll fit better thematically with the rest of the GregTech circuits.

Edit: it has been about a week since I asked Sapient for permission, and I did not get a response either way, so the new textures will be up shortly.
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Post 11 Apr 2019, 08:04

Hi there @MauveClaud ,

ist there a possibility to update to the new Gregtech Communityedition 6 ? (1.12.2) ? that would be awesome, becouse FTB Interactions
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Post 11 Apr 2019, 16:05

You are actually the second person to ask me about that (the first was a few days ago via PM). I will need some time to check the filenames I have in GitHub (which I put up in preparation for GTCE in May 2018) against the mod.
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Post 11 Apr 2019, 21:14

Okay, GregTech CE patch is up now (see first post for links), not heavily tested. Please only report non-upgraded textures if they're actually available in the GT 5.09 patch or can easily be pulled from other patches (e.g. IC2). I don't have the skills to promise new textures from scratch. If you can tell me the texture path used in GT 5.09 (or other mod patch) and the new texture path for GTCE, that would save me some time. A GitHub pull request would be even better.
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Post 12 Apr 2019, 12:17

Many Thanks @MauveClaud , for your nice work :) i will test. Canyou Update Title so that here is 1.12.2 too? :)
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Post 26 Jun 2019, 20:14

Surprised no one has said anything Mauve but the 1.12 download has no guis in them and know you've done them from the github.
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Post 27 Jun 2019, 00:40

I had to look again at the GregTech CE source, but the mod seems to have totally overhauled how the GUIs are drawn, so it's not a simple matter of changing paths/filenames there - look through the files in https://github.com/GregTechCE/GregTech/ ... xtures/gui to see what I mean. If someone else wants to take a crack at adapting the old GUI images to work with GTCE (and possibly making new images where needed), I can add them to the texture patch.
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Post 28 Jun 2019, 03:58

Well I have them partly done, I think maybe I got them from one of Nova's packs but can't remember tbh.
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Post 09 Jul 2019, 12:45

MauveCloud wrote:
27 Jun 2019, 00:40
I had to look again at the GregTech CE source, but the mod seems to have totally overhauled how the GUIs are drawn, so it's not a simple matter of changing paths/filenames there - look through the files in https://github.com/GregTechCE/GregTech/ ... xtures/gui to see what I mean. If someone else wants to take a crack at adapting the old GUI images to work with GTCE (and possibly making new images where needed), I can add them to the texture patch.

Spend some time making GUI textures in 128x. Tried using GitHub but the way you manage your files looks quite complicated. If it matches your standards you are free to merge these. https://send.firefox.com/download/ddc62 ... ee3YxpPZYw

EDIT: deleted file by accident.
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Post 06 Feb 2020, 06:40

It has been a few months, but I've made changes to the coil block and wire textures in the 5.09.28+ patch (see changelog on first page for details of how I made them). The previous textures for them were just upscaled from the mod's default gradient textures (which goes against the guidelines specified in the "Tips & Tricks to create textures in the PureBDcraft style" thread).
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