[128x - 32x] GregTech [MC1.4.7, 1.7 & 1.12]

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Post 31 Oct 2020, 18:25

Update: the 5.09.28+ patch now includes some textures for GregTech++ by draknyte1 aka Alkalus, though many of the items and blocks in the mod use GregTech textures already.
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Post 17 Nov 2020, 20:43

Hello there, so i have been using this texture pack in FTB Interactions and i have noticed, that many (at least those i have been using) items, such saws, screwdrivers, hammer, etc... have wrong textures, and some items even overlay new+old textures together, so i have been digging and i found out that in texture pack there was few missing textures in tool folder. It is true that every specific material which is compatible has their own folder with all proper textures, but for some reason (i dont understand those things) game want those textures in main tool folder i guess. So for example there wasnt axe.png in main folder, but there was tool_head_axe.png in material_sets, so i just copied all those missing textures from that material_sets folder into tool folder. Then i renamed some textures, u know in mod folder there is screwdriver_base.png and texture pack had screwdriver_base (this was blank png) and screwdriver_base_overlay (this one was with actual picture) so i renamed some png and it looks that all works fine, i tested all those changes. Only think i wasnt able to "fix" is handle overlay. I think that because main mod doesnt have those overlays on typicall items such as axes,pickaxes, etc...then even if there is handle_overlay.png in main tool folder(i tried to place it there) it just doesnt know what to do with it, but i guess it is least problem, u know u cant see handle overlay anyway.

Next thing i noticed that there are some new version of motors, electric pumps etc.. in UV, ZPM, LuV version and those have old textures, once i will have proper picture editor i can just copy, rename and edit colour of those new items and i will provide u new version with those new items.

I hope it is ok that i made those changes, coz it really bothered me :D

Here is link
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Post 18 Nov 2020, 21:06

You could have mentioned that you were talking about 1.12 - I only discovered that after clicking your download link. My "source" textures are 128x, so these textures are somewhat less useful to me. Also, I haven't looked at GTCE in a while, so things might have changed since I last updated them. At the moment, I am a little busy testing a PR I made for GT 5.09, but later I can look closer at it. However, as far as handle overlays on axes, pickaxes, etc. it looks like filenames axe_base.png, pickaxe_base.png, etc. in that "tools" folder might work (copied from tool_head_axe_overlay.png, tool_head_pickaxe_overlay.png and so on in one of the material_sets folders). For handle.png use stick.png from one of the material_sets folders.

Edit: actually, just adding axe_base.png, pickaxe_base.png, etc. doesn't seem to be enough. However, I might be able to do something with model json files. Also, GTCE seems to no longer have tools that use steel/tungstensteel/thaumium rods as handles, so maybe copying the simple wooden stick from the main pack for "handle.png" would make more sense (until I can figure out how to tweak the json to use it without needing to copy the texture file)

Edit 2: I've updated the files with fixes for the tool textures, as well as a fix for ingots, plates, dusts, etc. that were darker than they should have been in GTCE with this patch. LuV+ motors/conveyors/pumps/etc. are creative-only in GTCE as far as I can tell, which iirc means they aren't required to have Sphaxified textures. I might see what I can do with the GUI textures first.
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Post 28 Nov 2020, 17:57

Update: I've looked at the GUI textures, but ran into a snag - GTCE uses a texture background copied for each slot (instead of separate full background images to handle the slots for different machines, which is how GT5 does it), including the player inventory area. I can make that transparent, which unfortunately causes many of the machine slots to be invisible (except for a few that have "overlays"):
2020-11-28_08.49.22.png
If I remove the transparent image and let the mod use its default slot texture, it looks like this:
2020-11-28_08.45.53.png
and I'm not convinced that looks better than leaving the guis as completely default.
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Post 21 Jan 2021, 17:58

Hi, I've reworked this texture pack for GregTech Community Edition and Shadows of Greg, most machines/items have textures now, and the GUIs are finished.

I'm not an artist, so I hacked together some textures, and drew some simple shapes. It took a lot of time, I'd appreciate any feedback on how you guys like it.

Downloads

Tested with:
GTCE 1.10.8.599 & Shadows of Greg 2.15.0
GTCE 1.8.4.419 & SOG 2.8.0
any version between or higher than these is likely to work


Also, you can download my dev folder which has alternate textures, MauveCloud's original textures that are unused right now, and xcf (GIMP) project files if something needs to be edited: If someone wants to edit stuff, I recommend using Sphaxify afterwards to generate size packs, but make sure to set thresholdables to [] and add xcf to the junkFiletypes.

Preview

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List of missing textures

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  • armor models - doesnt seem to exist ingame
  • casings/crafting_table
  • casings/gearbox
  • casings/magic
  • casings/pipe
  • casings/tesla_coil
  • some fuilds
  • naquadah generator
  • printer - doesnt seem to exist ingame
  • multiblock turbine
  • multiblock fusion connected textures - doesnt seem to exist ingame
  • storage/safe, storage/tank
  • armor gui
  • boiler gui sun indicators
  • gui widget/lock and sliders
  • some items, mainly circuit components

Other notes

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From my investigation, block overlays and ofc items don't support semi-transparent pixels, so they must be clamped to either full transparency or full opaqueness or else the game will do it with the default 0,5 threshold. GUIs, or at least the progress bars support semi-transparency. I avoided using Sphaxify's thresholding, as it messed up some semi-transparent item overlays (e.g. dusts and hot ingots), and the threshold can't be configured in it anyway, so I've just manually/batch processed the bad ones with GIMP.

Also, the slots in the GUIs in the latest Gregtech versions are misaligned slightly to the right and down, the screenshots posted here were taken with an older version (1.8.4.419). It's not the patch's fault, happens in vanilla too. I might report the issue or ask around on github, but feel free to do it before me if it bothers you too.

The GUIs were a bit of a pain as the mod is actually stretching the background where it needs a bigger one, so the default Sphax "planks" background that MauveCloud tested would only look good for machines, and it looked horrible for chests and other stretched guis, so I had to resort to this more plain styled background from the Big Reactors patch (I don't know it's original origin). The overlays are actually set to full slot textures, this is easier than fiddling around with trying to overwrite the default pentagon shape of the slot, I don't even know why does the mod make stuff this complicated, I don't feel like they get any performance benefit from overlaying and stretching, at least in the GUI department.

I don't know if it's Sphaxify's fault or it's just my eyes, but the 64x and 32x resizes look quite bad compared to the 128x, maybe it's just how it is, but if you know a way to downsize them with better quality please enlighten me.
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Post 21 Jan 2021, 21:34

Thank you. I have updated the first post to point to your texture packs for GTCE. I don't play that version of the mod myself, so I hope you don't mind if I leave you in charge of maintaining that set of textures.
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Post 22 Jan 2021, 11:59

Alright thanks, I'll try my best to maintain it.
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Post 04 Apr 2021, 01:08

This is amazing! Thanks, gabor6505!!! :)

@Gabor -- anyway you can help make it work for FTB Interactions? When I updated only my gregtech textures folder with your textures, it doesn't load them :(

RAM should not be an issue (who knows -- maybe it is) -- 32GB assigned and I've even tried 45. Trying to use the 128x -- thoughts?

Hmm -- the 64x works fine....I'll chalk it up to VRam limitations or some other issue :)
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Post 17 Feb 2022, 18:58

Does this pack work with GregBlock? 1.12.2 and is there a 64x version if so?
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Post 11 Jun 2022, 11:37

Hello!
I have been playing FTB Unleashed for a long while now, and I have the default Sphax Pure BD Craft for FTB Unleashed and the normal Minecraft Sphax texture pack. Though, I'm looking for a GregTech 1.5.2 Sphax texture pack. Does anyone have a copy of such pack? Then please notify me, and send a copy. Please.

- Dowdies
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