[512x - 32x] IndustrialCraft² [MC1.2.5 - 1.12]

Post a new thread here if you've made a BDcraft styled complete patch to fully support a Minecraft mod.
Post Reply 
User avatar
BDcraft Web Admin
6590 Posts
 x 430

Post 11 Feb 2014, 02:38

BobertThe3rd wrote:
Just my ocd kicking in here, but I noticed your most recent entry in the changelog is not referencing the correct version of IC2, looks like you copy and pasted the previous entry.
Fixed.

-- Tuesday 2014-02-11 @ 02:38:34 --

Minor update to the exp links:

*Updated: Tin, Silver and Iron dusts, ingots, ore clumps and nuggets
Profile pic by TsaoShin: https://www.deviantart.com/tsaoshin
If you like our work please consider becoming a Supporter and get an ad-free experience.
User avatar
Patch Contributor
442 Posts
 x 2

Post 16 Mar 2014, 23:37

Dear HanSolo :)

Would it be possible to get some textures for those boat models/items? :o
User avatar
BDcraft Web Admin
6590 Posts
 x 430

Post 16 Mar 2014, 23:43

LightHero wrote:
Dear HanSolo :)

Would it be possible to get some textures for those boat models/items? :o
Dunno, are they bug free yet?
Profile pic by TsaoShin: https://www.deviantart.com/tsaoshin
User avatar
Patch Contributor
442 Posts
 x 2

Post 17 Mar 2014, 15:47

o0o....idk....is anything bug free? :( I'll 'eventually' find out for you...the next time I play :o
User avatar
BDcraft Web Admin
6590 Posts
 x 430

Post 17 Mar 2014, 15:52

LightHero wrote:
o0o....idk....is anything bug free? :( I'll 'eventually' find out for you...the next time I play :o
Obviously things are bug free, but the boats were completely broken.

You got in, moved a while and when you dismounted you warped back to where you got in and the boats just floated there, completely inaccessible. They have been broken since they were added by RichardG over a year ago -.-
Profile pic by TsaoShin: https://www.deviantart.com/tsaoshin
User avatar
2 Posts
 x 0

Post 18 Mar 2014, 15:55

found some bugs with the scanner and pattern storage some of the gui buttons went added and i have fixed the gui's if i get permission to upload the fixed images i will post it here or whatever is best for the creator of this patch
User avatar
BDcraft Web Admin
6590 Posts
 x 430

Post 19 Mar 2014, 05:56

TheJellyFisHD wrote:
found some bugs with the scanner and pattern storage some of the gui buttons went added and i have fixed the gui's if i get permission to upload the fixed images i will post it here or whatever is best for the creator of this patch
Thanks for letting me know.

v2.0.431exp
#Added: NuclearReaktor GUI
*Fixed: Scanner and Storage GUI
Profile pic by TsaoShin: https://www.deviantart.com/tsaoshin
User avatar
2 Posts
 x 0

Post 19 Mar 2014, 15:10

HanFox wrote:
TheJellyFisHD wrote:
found some bugs with the scanner and pattern storage some of the gui buttons went added and i have fixed the gui's if i get permission to upload the fixed images i will post it here or whatever is best for the creator of this patch
Thanks for letting me know.

v2.0.431exp
#Added: NuclearReaktor GUI
*Fixed: Scanner and Storage GUI
btw i check the fixed version but the scanner was not fixed not sure if you forgot to add the new texture or not [its supposed to have a item slot on the bottom right like this [my quick fix]Show
Image

the little item slot takes item crystals
User avatar
BDcraft Web Admin
6590 Posts
 x 430

Post 19 Mar 2014, 15:27

Fixed.
Profile pic by TsaoShin: https://www.deviantart.com/tsaoshin
User avatar
Supporter
13 Posts
 x 1

Post 23 Mar 2014, 18:28

Hello Han Foxo (solo <-> fox, :-x )

I want to thank you for your dedication in updating Sphax textures pack.

Not to be picky but I noticed a few things:
  • - The "GUICropanalyzer" image is 256x256 instead of 1024x1024, at least in the 128x version.

    - The file "itemUran235Small" is not named correctly. Notice the capital S in small. Should be "itemUran235small". Will pose problem only when the resources pack is zipped.

    - Lastly, this one is far fetched I know but I notice these kind of things. (Mental illness maybe, obsession with details?): Some of the GUI image "margin" are not respecting Sphax original spacing which is 3 pixel for the left margin and 1 pixel for the top margin. This is minor but it causes the different GUI to appears blurry/unaligned/weird/(add desired expression here) when switched from one another. Mostly visible when using NEI.
Keep it up. We appreciate what you do. Hope this helps. :)
Post Reply