[512x - 32x] IC² Mod - Nuclear Control [MC1.4.7 - 1.7]

Post a new thread here if you've made a BDcraft styled complete patch to fully support a Minecraft mod.
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Post 09 Jun 2016, 10:51

Updated for Ver 2.4.0x

Added Vanilla card and kit

Ver 2.4.0x Again this is backwards compatible.

Enjoy :)
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Post 29 Aug 2020, 17:00

Nuclear Control has had a remaster mod that this pack can likely work for. Here's the link if interested https://www.curseforge.com/minecraft/mc ... gy-control
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Post 24 Jul 2021, 20:52

Have you tried it?
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Post 23 Aug 2021, 05:50

jdinkel wrote:
24 Jul 2021, 20:52
Have you tried it?
I tried it with the mod linked above that replaces Nuclear control. There's a few differences so this patch would need to be ported over to that mod. Hope someone can port it soon :) It surpasses the original mod by a long shot but uses most of the same textures.
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Post 18 May 2022, 16:46

I too would like a port of this to the new Energy Control mod :-)
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Post 07 Sep 2022, 18:40

It would be a blessing to have this return for use with Energy Control :grin:
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Post 09 Sep 2022, 15:42

Pulz wrote:
07 Sep 2022, 18:40
It would be a blessing to have this return for use with Energy Control :grin:
Can confirm I'm working on a port. Had to modify some GUI textures for this...not all GUIs will be done, will most likely be posted in WIP. Making my way through blocks right now...mod seems quite efficient at the info panel ones, literally all in the same texture. All are the same as before though. Not sure when I'll finish it, first time ever trying to do anything in 512x on down instead of just 128x, 64x, and 32x. Seems this mod scales it's textures weird. Could've sworn 512x was 32 times the size of the original texture(on the info panel ones), yet that's too big, but 16 times is perfect size. Pretty weird.
Makes Sphax patches occassionally.
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Post 09 Sep 2022, 21:04

Ironcraft456 wrote:
09 Sep 2022, 15:42
Pulz wrote:
07 Sep 2022, 18:40
It would be a blessing to have this return for use with Energy Control :grin:
Can confirm I'm working on a port. Had to modify some GUI textures for this...not all GUIs will be done, will most likely be posted in WIP. Making my way through blocks right now...mod seems quite efficient at the info panel ones, literally all in the same texture. All are the same as before though. Not sure when I'll finish it, first time ever trying to do anything in 512x on down instead of just 128x, 64x, and 32x. Seems this mod scales it's textures weird. Could've sworn 512x was 32 times the size of the original texture(on the info panel ones), yet that's too big, but 16 times is perfect size. Pretty weird.
Sweet! Please let me know how you get on :)
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Post 09 Sep 2022, 21:12

Well quick update the thermal monitor textures are now driving me mad. Can't figure out the right scaling for 512x. Seems there's new textures where all of the textures are assembled together(similar to info panel ones), default texture is 28 x 28. Maybe I cheat and make my own texture from scratch(with existing assets) without using original as a guide, and if game complains then it complains. Can't think of another way to do it. Thought I'd take a break from info panel because it was time consuming, well figuring this out is more time consuming. All the old seperate textures are also in the folder, so who knows which one is used lol.

Edit: Well part of original texture is 28x28, actual texture is 128 x 64

Edit 2: Figured out the scaling finally
Makes Sphax patches occassionally.
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Post 10 Sep 2022, 06:06

I've made a start myself so I'll send you what I have done Ironcraft if any of it helps.
Any donations go directly to myself. I am not affiliated with BDcraft.
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