[128x - 64x] More Connected Textures [MC1.5 & 1.7]

Post a new thread here if you've made a BDcraft styled complete patch to fully support a Minecraft mod.
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Post 03 Dec 2018, 21:58

nosiphus wrote:
03 Dec 2018, 21:48
MauveCloud wrote:
03 Dec 2018, 17:49
Was there a 1.12 download for this that was removed? A few recent posts indicate testing of this in 1.12.2, but the topic and first post indicate downloads only available up to 1.7.
The 1.7 patch should work on 1.12, but you’ll have to place override .json files so that PureBDcraft’s wood customizations don’t break the bottom face. I can send them along if you need them.
I'll try it as-is first (except for changing the pack format so Minecraft won't complain about it being for an older version). I made the roof of my house entirely of glass blocks :D, so I'm not that worried about bad-looking bottom faces of planks.

Edit: I discovered a different problem - granite in-world was appearing like regular stone (and presumably andesite and diorite would be similarly affected), so I deleted block1.properties.
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Post 07 Dec 2018, 23:33

Update: I deleted the blockstate files for planks from my local copy of the main bdcraft pack (like HanFox suggested), and even the top and sides of planks look a little better now. I also figured out how to apply the connected planks textures to the stairs (though I admit I haven't checked how that looks with corner stairs), and removed some files from my local copy of this patch that I found problematic (like ladders - I'm not fond of the missing rungs look personally, but for those that want it, the main pack handles that now without even needing Optifine) or not to my taste (like the pentagonal "footprints" occasionally appearing on sand or snow). Thus I'm not exactly using it "as-is" anymore, but neither am I particularly interested in the override .json files you offered.
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Post 07 Dec 2018, 23:57

The override options are really there for modpack patches. I have BDcraft patches for my modpacks that I don’t post on these Forums. The overrides are so the unaltered PureBDcraft can be used without lengthy instructions on what to delete.
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Post 22 May 2020, 18:32

It might be interesting to see a version of this that handles the "random" textures via 1.8+ blockstate/model jsons instead of requiring Optifine. Maybe also the plank textures could be done without requiring specific endpoint textures.
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Post 19 Aug 2020, 20:58

I have been working on updating this connected texture patch to 1.16, and I have taken the time to significantly expand what it does. Look at the what's included section for details.

What is important is that you DO NOT use this alongside the normal CTM patch you can download on the main page. You can read why below.

Downloads

for MC1.16

Preview

Vanilla
Image

Mods (Applied Energistics and Biomes O Plenty)
Image

Why Not To Use Normal CTM Patch Alongside This

The main connected textures patch includes no artwork, only the metadata files required to make them work. Most of the files in the normal patch use the matchBlocks method, while this patch generally uses matchTiles. The reason for this is that with matchBlocks, stairs and slabs do not work with the connected textures unless they are specifically defined.

This patch also adds transitions for other blocks, which required rewrites of the vanilla transition metadata to allow the vanilla transitions to cover certain modded blocks. These new transitions sometimes won't load if the vanilla lines are present. Worst of all, z-fighting can occur when two different OptiFine files are trying to do the same thing at once, so in order to avoid running into that issue, we recommend that you do not use the vanilla CTM patch with this in tandem.

What's Included Right Now

All connected texture functions of the vanilla CTM patch are included. They have been altered to support additional block variants.
Connected black and white black sandstone for Biomes O' Plenty
Connected certus quartz for Applied Energistics 2
Connected jungle log top
Connected wood textures for vanilla and Biomes O' Plenty
Extended wood textures to support slabs and stairs
Override files to prevent the main pack's wood customization from causing this issue
Override wood textures to make connected textures fit in
Random colors for cake top
Random melon sides
Random sand and snow for vanilla and Biomes O' Plenty
Transitions for Biomes O' Plenty sand variants (clay < black sand < red sand < sand < white sand < gravel < grass < snow)

What's on the To-Do List

Extending this to other modded wood variants is planned once other mods are updated (Forestry variants are already finished for 1.12.2)

Issues

Please let me know if there are any issues encountered. I have been moving quite quickly when working on this, so there's bound to be something that I forgot to fix.

Credits

Sphax
CadenDonuts
HanFox
Novamanga
Nosiphus focuses on designs that emphasize simplicity and ease of use coupled with customization and utility.
Nosiphus - A more familiar approach.

https://www.nosiphus.com/
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