[512x - 32x] Project:Red [MC1.6 - 1.12, 1.16]

Post a new thread here if you've made a BDcraft styled complete patch to fully support a Minecraft mod.
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Post 04 Jul 2015, 22:59

Will there be an update of this patch in next time?
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Post 07 Jul 2015, 04:00

I've rearranged the textures that have been created to match the latest version of the mod: 4.7.0-pre4.88 along with a few texture fixes for the lighting blocks and a couple new item textures, which are basically a recolor of the textures already created.
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Post 09 Jul 2015, 22:06

Is it possible to have a 32X32 pack of those new textures?
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Post 10 Jul 2015, 05:16

NUTCASE71733 wrote:
Is it possible to have a 32X32 pack of those new textures?
It most definitely is. I actually have completed a full spread sizing of the folder structure and the few new textures I imputed this afternoon.

Enjoy
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Post 16 Jul 2015, 10:30

Can we have a fix for the armor that's missing?
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Post 19 Jul 2015, 14:13

For anyone that wants armor textures you can go ahead and use the patch I made for myself.

ProjectRedArmor128x.zip

It is only 128x but you can downsize it if you wish.

I have not made these myself. They are taken from Gemplus and all credits go to ClockworkHearts even if he does not exist on the forums anymore. All I did was to change the purple secondary color of the red armor to a dark brown (since it did not look right to me).
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Post 16 Aug 2015, 15:31

Hello there.

I did this about a month for my modpack, Telkit, but I haven't published it on the forums here because I was too lazy to do so.

[link]https://dl.dropbox.com/s/ne5791ksahlxe3 ... d_128x.zip[/link]

I used Delvious' patch that was fixed to work with the newer releases of Project Red, Timmie3054's RedPower 2 machine textures, weltallofid's restructure of ClockworkHearts' Gemplus textures, and some work I did myself to make the new frames compatible.
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Post 03 Sep 2015, 08:08

Hey I don't mean to bump a thread that hasn't been posted on in a few weeks but I noticed that the newest versions of project red are no longer sphaxed. Specifically even though I know I have the project red textures for my game they don't show their sphaxed forms. They're stuck in vanilla format. I apologize if it's hard to pin down what my issue is, but if anyone can test the current textures with the most recent versions of project red for 1.7.10 you should see what I mean.
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Post 03 Sep 2015, 16:59

NUTCASE71733 wrote:
Hey I don't mean to bump a thread that hasn't been posted on in a few weeks but I noticed that the newest versions of project red are no longer sphaxed. Specifically even though I know I have the project red textures for my game they don't show their sphaxed forms. They're stuck in vanilla format. I apologize if it's hard to pin down what my issue is, but if anyone can test the current textures with the most recent versions of project red for 1.7.10 you should see what I mean.
Have you downloaded and utilized the patch I posted approximately four posts before you? I'm having no problems with sphaxified textures in game with the latest releases of project red installed. If you have downloaded, which version of the mods are you using?
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Post 04 Sep 2015, 04:05

I'm using build 4.7.0 in 1.7.10 for these essentials; base, lighting, world, compat, and intergration. Nothing else.

EDIT: Wait nevermind, this was my own fault apparently. I thought I was using the newest textures but I somehow was still using the old. I swore I updated the pack, but for some reason the change didn't occur. My textures look properly sphaxed now. Maybe I had downloaded th ewrong resolution by mistake since I use 32X32 textures despite using a 64 bit computer (with only 4 gigs of ram there's only so much I can accomplish) so maybe I had downloaded the 64X64 pack by mistake.
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