[512x - 16x] Realistic Torches [MC1.9.4, 1.11, 1.12 & 1.16]

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Post 24 Sep 2022, 00:47

Silver0793 wrote:
22 Sep 2022, 11:53
Hello sorry for this so late on but I am having issues with the smouldering torches being missing texture blocks and I am not quite sure on a workaround
No worries. I will do some testing for it. Ironcraft is the real models expert so I'll get him to look at it if all else fails
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Post 24 Sep 2022, 00:59

PlatinumPunch wrote:
24 Sep 2022, 00:47
Silver0793 wrote:
22 Sep 2022, 11:53
Hello sorry for this so late on but I am having issues with the smouldering torches being missing texture blocks and I am not quite sure on a workaround
No worries. I will do some testing for it. Ironcraft is the real models expert so I'll get him to look at it if all else fails
Well I wouldn't say I'm an "expert" at it, I mainly know how to reassign the textures. I can take a look if need be, though.

Edit: Given that it's a black and purple cube...means incorrect texture location. Ran into it on accident on Iron Furnaces. Maybe check where the texture is assigned to in the json. Location could've changed

Edit 2: I took a look at the model code. The texture locations appear to be correct, so I have no idea what issue could be, sorry.

Edit 3: I had an idea. What if it's the model textures that come from the base pack? If so, here:
in "torch_smoldering_wall.json", change "fire" to point to "minecraft:block/_bdc/torch_flame" instead of "blocks/bdc_torch", and change "iron" to point to "minecraft:block/iron_bars", same fire texture would apply for "torch_smoldering.json". Though you may be able to skip the "minecraft:" part, I'm not sure, could default to that folder, meaning it wouldn't need to be specifically set.
Makes Sphax patches occassionally.
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Post 24 Sep 2022, 06:05

The game will tell you why a model failed to load in the client log. You don't need to guess so much.

As for the "minecraft:" part of paths that's tells the game relative to /assets/ where to look. So any "minecraft:" = /assets/minecraft/textures/ (or for "randommod:" = /assets/randommod/textures/ )
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Post 24 Sep 2022, 07:03

HanFox wrote:
24 Sep 2022, 06:05
The game will tell you why a model failed to load in the client log. You don't need to guess so much.

As for the "minecraft:" part of paths that's tells the game relative to /assets/ where to look. So any "minecraft:" = /assets/minecraft/textures/ (or for "randommod:" = /assets/randommod/textures/ )
Well to be fair, I haven't even used mod since my 1.12 port of the textures, so I didn't have access to that. But it does seem like my brain did figure out the issue as it did actually look like a mapping issue for some of the base pack links. So issue is probably that it's trying to find assets at an invalid location(as the json points to a blocks folder for base pack, which doesn't exist anymore, renamed to block folder and the torch flame moved location). As for "minecraft:" thing, I knew, I figured it out the hard way for Iron Furnaces patch, but I was thinking it could be optional to have that bit for base pack textures, it'd probably be the first place it searches, so wouldn't need to redirect it, that was my thinking, but I was probably wrong. The model jsons in question don't even have that "minecraft:" bit, but they do have that for the mod textures.
Makes Sphax patches occassionally.
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Post 01 Oct 2022, 07:38

Well I am stumped. Ironcraft have done some fixes. I have done some fixes, and unfortunately they have been futile. Unless Eski comes back I am afraid 1.16 may not be fully supported with BDCraft :-(

My apologies.
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Post 01 Oct 2022, 16:11

PlatinumPunch wrote:
01 Oct 2022, 07:38
Well I am stumped. Ironcraft have done some fixes. I have done some fixes, and unfortunately they have been futile. Unless Eski comes back I am afraid 1.16 may not be fully supported with BDCraft :-(

My apologies.
What version are we talking here? I just tried the latest version but hmm...looks like almost nothing is implemented in that one. Did discover I forgot a wall torch model, can fix that if needed, whoops.
Makes Sphax patches occassionally.
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