[512x - 32x] Resonant Induction [MC1.6]

Post a new thread here if you've made a BDcraft styled complete patch to fully support a Minecraft mod.
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Post 22 Sep 2014, 00:53

@GrumpyPirate Sounds good, I always look forward to what you come up with. We're lucky to have such an active talented artist around :)
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Post 22 Sep 2014, 01:01

I may be wrong but I think I put together a resonant engine patch in the Calclavia patch since its been depreciated into resonant engine. I don't remember honestly, I can't check since I'm not at home but I could be wrong
Looking for someone to take over my patches. PM me if you're interested.

Need textures re-sized? Feel free to PM me!
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Post 22 Sep 2014, 01:11

Well so there is. Never mind then! -_-!

I may as well take the thread then Aed, and get started!
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Post 22 Sep 2014, 01:14

@GrumpyPirate I was just about to post that link and ask what you wanted to do lol. Ugh, the forums are going so slow for me, it's really getting annoying.

You're free to check if Caden's textures are still relevant considering the update to 1.7.
Either way, I shall give you this thread :)
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Post 23 Sep 2014, 07:16

Cheers. :)

-- 23 Sep 2014, 07:09 --

Re: 1.7, I'm going to hold off on that for now until a stable build of RI emerges - it's fairly crash-happy at the moment, and AFAIK a lot of the 1.6.4 features aren't brought forward yet.

So I'll be designing this patch primarily for 1.6, and then when RI for 1.7 is up and running, I'll port it over. Hopefully things don't change too much on the texture front. :)

I'm going to deal with the resonantinduction/models folder first, before moving onto the items. Also, in regards to the cells (antimatter cell, etc.) I'm going to keep the original cell design rather than the potion bottle idea, as that seemed to be unpopular. I'd prefer keeping the cells myself too.

For now, models progress!

Manipulator/Conveyors, Batteries
ImageImage

Sadly the conveyor textures are going to be somewhat taxing client-side, as with the way they are built, the entire model is retextured each and every frame.

To put that into context - the horizontal conveyors are made up of 14 frames; the sloped are made up of 24 frames. Each frame at 128x is 1024x1024 pixels in size.

So I may separate out some of the graphically-laggy textures out into an optional separate download in future if it becomes an issue.
MC U/N: Grumpy_Pirate
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Post 23 Sep 2014, 11:42

very nice work as always ;)
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Post 23 Sep 2014, 16:23

Beautiful textures!
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Post 28 Sep 2014, 05:21

Updated OP with PSDs should anyone enjoy perusing source designs.

Models currently textured:

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resonantinduction/models:
  • Battery
  • Conveyor Belt
  • Manipulator
  • Mechanical Piston
  • Armbot
  • Casting Mould
  • Centrifuge
  • Charging Plate
  • Chemical Extractor
  • Gutter
  • Hazmat Suit
  • Electric Turbine (Large/Small)


Check the OP for previews. :)

I'm currently putting together a WIP pack just to provide a very barebones download of what's ready so far, which includes a few of the key Atomic machines (turbine, etc.). Everything is being done from scratch and the models can be very time-consuming, so it may be a while before the patch is completed. :-/

Please bear with.
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Post 10 Oct 2014, 20:06

Slow progress, not too much motivation - but the models are nearly done. OP updated with:

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  • Reactor Cell (Top/Middle/Bottom multiblock) + fissileMaterial
  • Plasma Heater (fusionReactor.png)
  • Nuclear Boiler
  • Tesla Coil (Top/Middle/Bottom multiblock)
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Post 11 Oct 2014, 20:46

Just saying, these are AMAZING! Keep up the good work GrumpyPirate! :)
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