[512x - 32x] Resonant Induction [MC1.6]

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Patch Creator
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Post 24 Nov 2014, 13:50

Slow, but steady progress. :)

Image

Just a few more items to go. I'll update the downloads when everything is ready.
MC U/N: Grumpy_Pirate
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Post 25 Nov 2014, 01:42

@GrumpyPirate Do you happen to know a date when you think 1.7.10 will be in a more stable release state? Because of these epic textures, I really want to use this mod, but of course I've created a 1.7 server.
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Post 26 Nov 2014, 11:41

I'll be honest, I have no clue outside of occasionally testing the 1.7.10 dev builds for myself every once in a while. And usually it's a mess of crashes. The 1.7 versions don't seem to have as many of the items implemented into the game, either - so I stick to 1.6.4 to test out textures!

I don't really have any insider info outside of that, sadly - other than checking the issue tracker and downloads page.

And yes, unless the mod suddenly becomes amazingly polished - and it does have the potential to be 'Better Than Wolves' on atomic steroids - I don't think I'll really be using it in future either. This patch has simply become a great way for me to mess about with/practise some core Photoshop and build up a nice set of reusable vector assets for future patches.

And of course if anyone would like to lift any textures out of this patch for use in other patches, by all means please feel free to do so. :)

-- 26 Nov 2014, 11:41 --

Items finished!
ImageItems[/photo]

OP updated with new completed download links and source files. This essentially finishes off the mod for 1.6.4, barring a few odd textures that are either broken or unused in-game. :)

As for 1.7 - I've retested the latest build and it's still all over the place and seems to be missing a lot of items that were previously in 1.6. The 1.6 patch should largely work for 1.7 (aside from a few renames, and an updated model for the Electric Motor) should the mod one day become stable/ready enough to be included into modpacks.

So in light of that, I'm going to postpone further work on this texture patch for now so I can focus on other projects. If anyone has a greater interest in keeping the patch updated for 1.7 as the mod progresses, then please feel free to do so!
MC U/N: Grumpy_Pirate
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Post 26 Nov 2014, 11:57

*moved to Releases*

It's just a crying shame that Calclavia's mods are usually so buggy and basically entirely refactored nearly every other month otherwise I'm sure more people would be tempted to use UE just for these textures :P
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Post 27 Nov 2014, 12:59

Cheers Han!
MC U/N: Grumpy_Pirate
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Post 30 Nov 2014, 12:10

This is one of the best patches i ever seen.Does Calclavia know it exsist. If not i think it would be a great carrot for him.

/Njet
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Post 05 Mar 2015, 17:33

I was actually going to pick this up again, but you have done a fantastic job witht he textures. If you would like, I could help in the future.
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Post 14 Mar 2015, 17:00

Gabeoz wrote:
I was actually going to pick this up again, but you have done a fantastic job witht he textures. If you would like, I could help in the future.
I don't think I'll be picking this back up, so if you'd like to carry the patch on into the new era of Electrodynamics, then by all means feel absolutely free to do so. All the source stuff should be in the OP, but let me know if anything is missing.
MC U/N: Grumpy_Pirate
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Post 14 Jul 2015, 06:55

just wanted to let people know
this is usable for tekkit main. just rename the resonantinduction folder to atomicscience.
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Post 21 Mar 2022, 15:20

Nice skins but download links are broken :(

Could you please reup the 128x and psd's (if psd's also contain the models if not i already got the psd's)

Thnx :)
Working on BYG (90% done) and Age of Exile (60%) done.
Making textures with a friend of mine.
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