@MrSapient: No idea about the white flicks. Does it happen without Optifine? Does it happen if you just use vanilla? It could be some peculiar z-fighting in the textures (which would be a mod bug -- or an Optifine issue).
@b0bst3r: I'll look at the arrows properly. I knew there'd be issues here and there considering I turned the patch around in about 17 hours (10 hours Sunday, 4 or so hours Monday night, 2-3 hours Tuesday)
As for conduits I agree they are a bit glaring (I like them, but I can see how they may be a bit much) so I'll just turn the white highlight down a bit. It wasn't meant to be that white anyway. It's meant to match the hardened glass like the old patches
I need to also realign a lot of the fronts of the old white machines.
Keep in mind everyone that a "final" is hopefully going to be pushed by TeamCoFH for Friday and may change things around (or break things) anyway.
-- Wednesday 2013-11-20 @ 00:52:13 --
Oh, also MrSapient do you mean the white ducts as in the solid ones (i.e. windowless)? I agree they're a bit boring, but I'm not sure how to do something and not get caught out by the fact the textures flip over every half block