[512x - 32x] Thermal Expansion [MC1.4.7 - 1.12]

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Post 20 Nov 2013, 15:33

Could you add the new Hardened Energy Conduits added in 3.0.0b3? Something happened in b2 and they had to add a new energy conduit.
I like trains...
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Post 20 Nov 2013, 15:56

Few things got updated today in b3 ..

ConduitEnergy10.png renamed to ConduitEnergy20.png
Added new ConduitEnergy10.png
Added new Cell_Meter_7.png
Added new Cell_Meter_8.png


Thats it .. hope i saved you some time ..
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Post 20 Nov 2013, 15:59

MrSapient wrote:
Few things got updated today in b3 ..

ConduitEnergy10.png renamed to ConduitEnergy20.png
Added new ConduitEnergy10.png
Added new Cell_Meter_7.png
Added new Cell_Meter_8.png
.
The hardened energy conduit is now the sphax textured conduit and the normal energy conduit is now new and hasnt got a sphax texture, why do modders have to make it confusing.
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Post 20 Nov 2013, 17:39

Well, as I said a few posts ago I expect things to break until the "final" on Friday.

I'm not doing any updates for this until that final now as there could quite easily be a beta breaking things every day and I don't really have the time every evening.
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Post 20 Nov 2013, 17:51

I completely understand HanFox and that's why i listed what changed and i will do so every version just so its a little easier on you .. I didn't expect a update i never do on beta builds :)

Keep up the great work.
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Post 22 Nov 2013, 00:35

I've found a little time and this is what I've got the 'ducts to look like:
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Image


Hopefully that's less glaring and, when opaque, less boring ;)

These aren't added to the pack yet. Still waiting for the "final" release of the mod for that.
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Post 22 Nov 2013, 04:54

Look great!
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Post 22 Nov 2013, 12:25

They don't look less glarey to me sorry, the problem is the inner most color is one too many, I've adjusted the ones I use to make the last 2 inside colors the same, I think for me that will solve the issue I'm having with them. I'll let you know when I've tried them out as I can't atm.

But again this is my preference, there are IMO far too many colors with a different one in every row.

Perhaps this new monitor is just playing havoc with my vision.
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Post 22 Nov 2013, 19:50

Well now we're playing semantics with what you consider glare and I consider glare.

Glare to me would be bright (like the very white shading on the grey pipes), whereas what you're describing is what I would call "busy".

I can see where you're coming from, but to remove the shading would just make it look flat to me.

Hopefully the TE final will land tonight or tomorrow and I can release :P

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Post 22 Nov 2013, 20:01

3.0B6b


block/dynamo/Dynamo_Idle.png - Deleted
New GUI folder order.
gui/device/Activator.png
gui/device/Breaker.png
gui/device/Nullifier.png
gui/device/Workbench.png
gui/dynamo/DynamoCompression.png
gui/dynamo/DynamoMagmatic.png
gui/dynamo/DynamoSteam.png
gui/machine/Assembler.png
gui/machine/Charger.png
gui/machine/Crucible.png
gui/machine/Furnace.png
gui/machine/IceGen.png
gui/machine/Pulverizer.png
gui/machine/RockGen.png
gui/machine/Sawmill.png
gui/machine/Smelter.png
gui/machine/Transposer.png
gui/machine/WaterGen.png
gui/strongbox/StrongboxBasic.png
gui/strongbox/StrongboxCreative.png
gui/strongbox/StrongboxHardened.png
gui/strongbox/StrongboxReinforced.png
gui/strongbox/StrongboxResonant.png
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