[512x - 32x] Thermal Expansion [MC1.4.7 - 1.12]

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Post 23 Nov 2013, 13:03

Sadly still no final has been pushed :( but I may as well bring the patch up-to-date!

One of the main things I've seen is they're still working on the "Blizzies" mobs :P

Also, if anyone has some decent "in-action" screenshots they can supply that show as much of TE as possible, but as little of other mods (to avoid confusion) please post them and I'll add them to the OP ;)

Version: 3.0.0.b7
#Added: Hardened Energy Conduits
*Tweaked: all the Conduits and Energy Cell meters, NEIHandler so the animations would fit correctly, a lot of the front of the white machines so they should be less blurry at lower resolutions
*Changed: GUI file structure
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Post 25 Nov 2013, 10:41

The magmatic dynamos have the same texture as steam dynamos now. At least in the 64x version ;o
Does stuffs... sometimes.
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Post 25 Nov 2013, 11:17

In 128 and 256x as we'll, I get confused
I like trains...
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Post 25 Nov 2013, 13:24

Ick, will fix it in a few hours.
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Post 25 Nov 2013, 16:00

I've made some screenshots showing the new textures and the old ones.

https://imgur.com/a/iOnj4
I like trains...
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Post 25 Nov 2013, 17:22

alexthegre4t wrote:
I've made some screenshots showing the new textures and the old ones.

https://imgur.com/a/iOnj4
I could have done that. What I asked for was "in action", as in a proper working factory set up.

Thanks anyway.
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Post 25 Nov 2013, 17:35

I would've posted my little automation process but the modpack i'm playing on didn't give me a warning about the b3 conduit update. So all my conduits dont work now. Sorry! :(
I like trains...
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Post 28 Nov 2013, 23:50

Eh, it's fine. That is a shining example of why modpacks are evil though ;)

Anyway, I've fixed the Magmatic Engine and I gave the Florbs a dark outline because they were bothering me without it :P

-- Thursday 2013-11-28 @ 23:50:20 --

Version: 3.0.0.b8
#Added: Activated states to Tesseract blocks, Niter and Sulfur dusts
-Removed: Niter and Sulfur Crystals
*Tweaked: Bits and bobs
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Post 29 Nov 2013, 03:47

Is this a bug or a texture problem? :P
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Post 29 Nov 2013, 08:30

Mr.Scales wrote:
Is this a bug or a texture problem? :P
Try it with vanilla textures and then you can tell me?
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