[128x - 32x] Tinkers' Construct [MC1.5.2 - 1.12, 1.16 & 1.18]

Post a new thread here if you've made a BDcraft styled complete patch to fully support a Minecraft mod.
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Post 18 Aug 2013, 20:01

And the patch is dooooooooonneeeee! Thank you for doing this!
I have too much spare time...
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Post 18 Aug 2013, 21:15

Can't see the Hammer, the Skythe and a few other tools.

MC version is 1.5.2

EDIT: Oh, its only my archiving program...

-- 18 Aug 2013, 23:01 --
Zakol wrote:
And the patch is dooooooooonneeeee! Thank you for doing this!
*Cough, cough...*

The stained glass is still missing. Getting to work on that...

-- 18 Aug 2013, 23:15 --

So, I've finished Blue and Black stained glass.
Not tested in game yet. Credits to Sphax for the frames.
I've also got another version but thats... hmmm. Just doesn't look right yet.
So for now, It's simply glass with a stain, as supposed.
ImageImage
Last edited by HanFox on 19 Aug 2013, 22:28, edited 1 time in total.
Reason: Removed attachment as is in main d/l now
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Post 18 Aug 2013, 21:33

Glad everyone is happy with what I've done. Thanks TbotV63 for the file. I'll use this as a template and finish the rest. Already done the soul glass so give me a couple of days as working shifts really ruins my computer time.

Novamanga
If anyone would like to take over any of my threads please contact me. I will continue to host what I have done but expect no further updates.
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Post 19 Aug 2013, 08:02

Novamanga wrote:
Glad everyone is happy with what I've done. Thanks TbotV63 for the file. I'll use this as a template and finish the rest. Already done the soul glass so give me a couple of days as working shifts really ruins my computer time.

Novamanga
Okay, otherwise I was going to do the rest. So you can concentrate on something that takes a bit more skill than tinting glass....

-- 19 Aug 2013, 09:44 --

Done with brown.
Testing the template ingame now.

-- 19 Aug 2013, 09:56 --

Okay, good and bad news: Most of this works in game.
But something goes wrong on 3x2 textures.
I'll look into fixing that and reuploading a complete zip.

-- 19 Aug 2013, 10:02 --

Untested but should work.
Last edited by HanFox on 19 Aug 2013, 22:28, edited 1 time in total.
Reason: Removed attachment as is in main d/l now
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Post 19 Aug 2013, 10:29

Thanks a lot for update the patch!

I was planning to update it for the Hexxit texture pack, you saved me a lot of work. :3

For the lumber, I was thinking on something similar to the whole tree Axe:
Show
Image
.

Anyway, you did a great job! :D

Soon I will resize them to 64x and 32x, and add in the texture pack. ;)
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Post 19 Aug 2013, 15:48

Updated downloads to include glass textures. These were done as per TBot's contribution. Slight alterations to the colours to match the originals.

AranhaPreta I'll have a look at the axe and maybe "tinker" around with it. Thanks, Novamanga.
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Post 19 Aug 2013, 22:31

BR como eu, bem vindo!...

Ou não?
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Post 20 Aug 2013, 22:30

Here's the cutlasses, haven't had time to test them since I finished though, if they need tidying up or something the PSDs are also in a ZIP at the link
128, 256 and 512 versions

https://www.mediafire.com/folder/bhd01cbms6sv5/tinker
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Post 21 Aug 2013, 20:53

Thanks for the files PR4V I'd just started making a template for the cutlass myself. This will save me a load of time. Your design is awesome and I will add it to the pack. If you don't mind I'm going to adjust the colours slightly to line up with the rest of the tools. Just need a couple of days.

Thanks, Novamanga.
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Post 21 Aug 2013, 21:57

Novamanga wrote:
Thanks for the files PR4V I'd just started making a template for the cutlass myself. This will save me a load of time. Your design is awesome and I will add it to the pack. If you don't mind I'm going to adjust the colours slightly to line up with the rest of the tools. Just need a couple of days.

Thanks, Novamanga.
Don't mind at all :) wasn't certain about some of the effects too, I didn't do the smiting one like the others for example mainly because I'm not a fan of the standard style but it makes sense for everything to be standardised :)
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