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[128x - 32x] Tinkers' Construct [MC1.5.2 - 1.12, 1.16 & 1.18]
It's not even a debate. Your log SAYS you're out of RAM.
Profile pic by TsaoShin: https://www.deviantart.com/tsaoshin
I have my launcher set to allocate 1.5G from my 8G of physical RAM for all packs. My main custom pack reports 135 mods installed. I use 64x texture packs for most packs and the zip of the pack for my custom modpack is well over 80G. Everything works fine. However, the java process shows that it is using upwards of 4G of RAM. Piggy, piggy, hehe.Rockawill wrote:Rob, as HanFox stated , you are going to need more than 2GB.
I have 160 mods 128x and have to dedicate at least 8GB
*slinks in again*
I've flipped all the excavators and shovels over on the vertical so they're like every other shovel in BDcraft ^.^;;
https://hanfox.co.uk/other-mc/Tinkers_Flip.zip
I've flipped all the excavators and shovels over on the vertical so they're like every other shovel in BDcraft ^.^;;
https://hanfox.co.uk/other-mc/Tinkers_Flip.zip
Profile pic by TsaoShin: https://www.deviantart.com/tsaoshin
You can believe whatever you like, but if your log still says you're out of memory, then you're out of memory.rossb654 wrote:Alright, I bumped it up to 3GB. Same problem.
It can't take a whole GB for one mod.
Just in case you missed it: Tinkers' adds nearly 4000 files, so it could quite easily take 1GB.
Profile pic by TsaoShin: https://www.deviantart.com/tsaoshin
Updated with Han's flipped shovel and excavator textures.
Han you realize I'm now going to have to flip all the Extra Tic stuff now. Grrrr. Glad I'm off shift for a couple of days.
Han you realize I'm now going to have to flip all the Extra Tic stuff now. Grrrr. Glad I'm off shift for a couple of days.
If anyone would like to take over any of my threads please contact me. I will continue to host what I have done but expect no further updates.
To be honest, it's absolutely unnecessary to have an image for each and every configuration. It would have been more efficient to simply create transparent overlay images and then programmatically colorize the model. I've seen other mods do this, so I know it's possible.rossb654 wrote:Eugh. I'm actually getting more RAM next week, so I guess I'll find out then if it works.
I still find it ridiculous how one mod can take up 1GB, though.
Hehe, sorryNovamanga wrote:Updated with Han's flipped shovel and excavator textures.
Han you realize I'm now going to have to flip all the Extra Tic stuff now. Grrrr. Glad I'm off shift for a couple of days.
It wasn't a particularly hard thing if you have PhotoShop (evil, evil PhotoShop).
Basically just make an action to flip the image horizontally, copy the file structure for the things you need to flip and Batch the action over the top folder.
I can do it for you if you like.
Profile pic by TsaoShin: https://www.deviantart.com/tsaoshin