Post a new thread here if you've made a BDcraft styled complete patch to fully support a Minecraft mod.
Post
26 Dec 2016, 20:31
When using the 128x i run fine anywhere from 60 -120 fps but if i alt tab to look for any reason mostly to look up info on the web and when i come back to the game it is tuck at 10 - 20 fps tell i reload the whole game all the way to desktop and relaunch will be back up to 60 - 120 fps. This only happens on the 128x if i run 64x then no problems and only the tinkers texture pack 128x causes this and the symptoms are repeatable on multiple computers. I think the 128x pack has a leak or some issue.
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Patch Creator
1498 Posts
x 139
Post
11 May 2017, 07:54
Update - Downloads for MC 1.11.2 added
If anyone would like to take over any of my threads please contact me. I will continue to host what I have done but expect no further updates.
Patch Creator
1498 Posts
x 139
Post
23 Jul 2017, 09:23
Tested the MC1.11.2 version in MC1.12 and it works fine. Easiest update for me ever.
If anyone would like to take over any of my threads please contact me. I will continue to host what I have done but expect no further updates.
Post
11 Sep 2017, 03:14
New release of TConstruct-1.12-2.7.3.30 the resource pack x128 doest work at all. kills the game.
can someone else confirm?
Post
18 Nov 2017, 16:38
on the x64 for 1.12 version I am seeing the stencil patterns are offset. For example the miner head is only partially displayed on the stencil. Anyone else seeing this issue?
Patch Creator
1498 Posts
x 139
Post
18 Nov 2017, 17:28
That's normal. To adjust it the parts would never line up properly. Live with it
If anyone would like to take over any of my threads please contact me. I will continue to host what I have done but expect no further updates.
Patch Creator
1498 Posts
x 139
Post
13 Dec 2017, 20:28
Update - Added texture for the new Kama tool. Also fixed the pattern and cast issue Warzer was seeing. I added this fix to all patches MC 1.10 onwards
If anyone would like to take over any of my threads please contact me. I will continue to host what I have done but expect no further updates.
Post
25 Feb 2018, 21:06
Having the same problem as Wayno. 64x works without a problem but 128x goes almost entirely black
Patch Creator
1498 Posts
x 139
Post
25 Feb 2018, 21:35
Well, think of it this way. From 64x to 128x you increase the pixel count by 4. If you have other mods using the tinkers files for other materials, copper, tin, etc, then the texture atlas size is going to increase massively. This is why I don't like large packs at 128x.
If anyone would like to take over any of my threads please contact me. I will continue to host what I have done but expect no further updates.