[128x - 32x] Tinkers' Construct [MC1.5.2 - 1.12, 1.16 & 1.18]

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Post 26 Dec 2016, 20:31

When using the 128x i run fine anywhere from 60 -120 fps but if i alt tab to look for any reason mostly to look up info on the web and when i come back to the game it is tuck at 10 - 20 fps tell i reload the whole game all the way to desktop and relaunch will be back up to 60 - 120 fps. This only happens on the 128x if i run 64x then no problems and only the tinkers texture pack 128x causes this and the symptoms are repeatable on multiple computers. I think the 128x pack has a leak or some issue.
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Post 11 May 2017, 07:54

Update - Downloads for MC 1.11.2 added
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Post 23 Jul 2017, 09:23

Tested the MC1.11.2 version in MC1.12 and it works fine. Easiest update for me ever. :)
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Post 23 Jul 2017, 10:31

Gratz :D
And great work :P
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Post 11 Sep 2017, 03:14

New release of TConstruct-1.12-2.7.3.30 the resource pack x128 doest work at all. kills the game.

can someone else confirm?
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Post 18 Nov 2017, 16:38

on the x64 for 1.12 version I am seeing the stencil patterns are offset. For example the miner head is only partially displayed on the stencil. Anyone else seeing this issue?
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Post 18 Nov 2017, 17:28

That's normal. To adjust it the parts would never line up properly. Live with it
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Post 13 Dec 2017, 20:28

Update - Added texture for the new Kama tool. Also fixed the pattern and cast issue Warzer was seeing. I added this fix to all patches MC 1.10 onwards
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Post 25 Feb 2018, 21:06

Having the same problem as Wayno. 64x works without a problem but 128x goes almost entirely black
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Post 25 Feb 2018, 21:35

Well, think of it this way. From 64x to 128x you increase the pixel count by 4. If you have other mods using the tinkers files for other materials, copper, tin, etc, then the texture atlas size is going to increase massively. This is why I don't like large packs at 128x.
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