[128x - 32x] Tinkers' Construct [MC1.5.2 - 1.12, 1.16 & 1.18]

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12 Posts
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Post 16 Jul 2022, 21:30

Good evening help needed.

I am currently creating items in x128 then the items are displayed too large in the hand when the item is assembled the parts are displayed normally only if you have the weapon in your hand Or the hammer. Now I'm looking in the sledge_hammer. JSON file which calculates the size of the item if it were put together. Because the hammer is so big the past not.

Guten Abend Hilfe Gebraucht.

Ich erstelle gerade Items in x128 dann werden die Items zu gross angezeigt in der Hand wenn das Item zusammen gebaut ist die Teile werden normal angezeigt nur wenn man die Waffe in der hand hat Oder den Hammer. Jetzt suche ich in der sledge_hammer.JSON Datei was die Größe des Items berechnet wenn es zusammen gesetzt würde. Weil der Hammer ist so zu Groß das past nicht.

Picture to the hammer

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ImageImage

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for MC1.16.5 Hammer Version
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Since I am looking for the size display but do not know where I have to enter the values.

Da suche ich für die Größen anzeige weiß aber nicht wo ich das entern muss die werte.

assets\tconstruct\models\item\sledge_hammer.JSON

Code: Select all

{
  "loader": "tconstruct:tool",
  "parent": "forge:item/default-tool",
  "textures": {
    "head":         "tconstruct:item/tool/sledge_hammer/head",
    "broken_head":  "tconstruct:item/tool/sledge_hammer/broken_head",
    "handle":       "tconstruct:item/tool/sledge_hammer/handle",
    "back":         "tconstruct:item/tool/sledge_hammer/back",
    "broken_back":  "tconstruct:item/tool/sledge_hammer/broken_back",
    "front":        "tconstruct:item/tool/sledge_hammer/front",
    "broken_front": "tconstruct:item/tool/sledge_hammer/broken_front",
    
    "large_head":         "tconstruct:item/tool/sledge_hammer/large/head",
    "large_broken_head":  "tconstruct:item/tool/sledge_hammer/large/broken_head",
    "large_handle":       "tconstruct:item/tool/sledge_hammer/large/handle",
    "large_back":         "tconstruct:item/tool/sledge_hammer/large/back",
    "large_broken_back":  "tconstruct:item/tool/sledge_hammer/large/broken_back",
    "large_front":        "tconstruct:item/tool/sledge_hammer/large/front",
    "large_broken_front": "tconstruct:item/tool/sledge_hammer/large/broken_front"
  },
  "modifier_roots": {
    "small": [ "tconstruct:item/tool/sledge_hammer/modifiers/" ],
    "large": [ "tconstruct:item/tool/sledge_hammer/large/modifiers/" ]
  },
  "large": true,
  "large_offset": [-2, 2],
  "parts": [
    { "name": "handle", "index": 1 },
    { "name": "head",   "index": 0, "broken": "broken_head" },
    { "name": "back",   "index": 2, "broken": "broken_back" },
    { "name": "front",  "index": 3, "broken": "broken_front" }
  ]
}
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91 Posts
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Post 18 Jul 2022, 21:11

Master80er wrote:
16 Jul 2022, 21:30

Picture to the hammer

Show
ImageImage
Now THAT is a hammar.
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12 Posts
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Post 19 Jul 2022, 00:26

Good morning

Yes, that's a hammer. But it's too big for me, I would then like to see the modes when the hammer is in my hand, so I'm looking for it in the mod for the scaling of the hammer, but I can't find it :-( because I'm not familiar with Java programming would like to have the same size as in MC 1.12.2.
would then like to have said that it fits in the frame and is not too big in the hand would be nice if ever you could find the scale in the json files.
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Post 19 Jul 2022, 07:52

Master80er wrote:
19 Jul 2022, 00:26
Good morning

Yes, that's a hammer. But it's too big for me, I would then like to see the modes when the hammer is in my hand, so I'm looking for it in the mod for the scaling of the hammer, but I can't find it :-( because I'm not familiar with Java programming would like to have the same size as in MC 1.12.2.
would then like to have said that it fits in the frame and is not too big in the hand would be nice if ever you could find the scale in the json files.
No, I definitely agree, it's way too big. I just found it kinda funny.
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Post 14 Aug 2022, 06:28

Novamanga wrote:
25 Apr 2021, 11:12
Tinker Construct is MC1.16.5 is in Alpha at the moment. This is the one patch I will update but I am waiting for the full release version. Too many times have I made alpha versions and then the file structure and texture completely changes with the release version. So have patience and wait for the full release version. I will update then.
Hey Mate, was there ever an update for 1.16.5? or is this no longer being worked on? Thanks
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jtf
22 Posts
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Post 27 Aug 2022, 05:03

the slime knights developing tinkers said that they wont update tcon for 1.16.5, as long as some major bug doesnt appear
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Post 08 Sep 2022, 00:19

BonaireDreams wrote:
02 Jun 2022, 18:41
Patch for 1.18. Files renamed and reorganized as needed. Have not tested all textures. Many of the guis are messy, but I've got a few cleaned up. I'm updating missing textures as I come across them in game. This ones huge and I've really only done the foundry, blocks, fluids, and the pickaxe textures and modifications.

Tinkers 1.18 64x
So I tested this and it Looks like everything is working alright, except for the clear glass connected texture. For some reason, the connected texture isn't working, even though I confirmed they're there in the assets folder.
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Post 09 Sep 2022, 23:53

JathTyk wrote:
08 Sep 2022, 00:19
BonaireDreams wrote:
02 Jun 2022, 18:41
Patch for 1.18. Files renamed and reorganized as needed. Have not tested all textures. Many of the guis are messy, but I've got a few cleaned up. I'm updating missing textures as I come across them in game. This ones huge and I've really only done the foundry, blocks, fluids, and the pickaxe textures and modifications.

Tinkers 1.18 64x
So I tested this and it Looks like everything is working alright, except for the clear glass connected texture. For some reason, the connected texture isn't working, even though I confirmed they're there in the assets folder.
With or without the connected textures mod? I know Optifine does connected textures, but I think it uses a different mapping than CTM mod, and who knows which mapping the texture was originally made for?

Whichever you're using, try switching to the other and see if it works then.
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Post 18 Sep 2022, 09:08

I have finished all of the armor, elytra's, items, blocks, entities and models. All that is left are the tools!
Any donations go directly to myself. I am not affiliated with BDcraft.
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Post 01 Oct 2022, 01:58

PlatinumPunch wrote:
18 Sep 2022, 09:08
I have finished all of the armor, elytra's, items, blocks, entities and models. All that is left are the tools!
Amazing job! Is there any chance we can take a loot at your progress ? Do you need any help ?
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