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[128x - 32x] Feed the Beast: Horizons [MC1.6.4]
There is still a open request to the gany's mod, so post something that the texture creators can see the interesteded users.UnknownAK wrote:You should definitely make sphax textures for gany's end, especially the endium armor....it is so cool and would look amazing with sphax
https://www.bdcraft.net/community/post7951.html
Hello lads! Created a account just for this question.
So I just patched a 64x resource pack with this Horizon Pack: https://bdcraft.net/community/pbdc-patch ... t1483.html but found a little issue, see the pictures below:
Show
It seems like half of the Tinker's Construct textures aren't there, missing or never made? Or have I patched the resource pack wrongly?
Thanks for all the answers and help!
So I just patched a 64x resource pack with this Horizon Pack: https://bdcraft.net/community/pbdc-patch ... t1483.html but found a little issue, see the pictures below:
Show
It seems like half of the Tinker's Construct textures aren't there, missing or never made? Or have I patched the resource pack wrongly?
Thanks for all the answers and help!
Last edited by HanFox on 21 Jan 2014, 20:02, edited 2 times in total.
Reason: Post merged.
Reason: Post merged.
Just add my Extra TiC patch to fix that. Don't think its been added to the pack yet.
https://bdcraft.net/community/pbdc-patch ... t1694.html
https://bdcraft.net/community/pbdc-patch ... t1694.html
If anyone would like to take over any of my threads please contact me. I will continue to host what I have done but expect no further updates.
I have only the textures in the pack who are available.19Benny92 wrote:It seems like half of the Tinker's Construct textures aren't there, missing or never made? Or have I patched the resource pack wrongly?
Thank you for the information!Novamanga wrote:Just add my Extra TiC patch to fix that. Don't think its been added to the pack yet.
https://bdcraft.net/community/pbdc-patch ... t1694.html
I have updated the patches:
Changes:
[*]Added Extra TiC
[*]Added Magical Crops
Backpacks had a texture pack released in x64
https://bdcraft.net/community/pbdc-patch ... -t883.html
Better Storage had a 1.5.2 started, has some textures, but you will have to put it in the correct format
https://bdcraft.net/forum/152-betterstorage
Blood Magic has some 512 textures for the weapons
https://imgur.com/a/ROARQ#0
https://bdcraft.net/community/pbdc-patch ... t1456.html
EnderIO has a 512x texture for all the items
https://bdcraft.net/community/pbdc-patch ... t1486.html
Hopper Ducts has a released textures
https://bdcraft.net/community/pbdc-patch ... t1588.html
Edit:
For metallurgy 3, The armor folder in your sphax pack is in the wrong place, The folder in assets needs to be lower case, doesnt recognize it unless you do that. Crusher Models had a stone one added...its the same texture as the default crusher model, the burning part just needs the flames added. The enchanter models are the default ones. Thats all I could find for the metallurgy textures
Pam's Harvestcraft textures, needs LOTS of work to make them ready for 1.6.x
Im not even going to attempt it myself, Way to many things to rename
Edit: There is another post there with more than half of the textures done.
https://bdcraft.net/community/post9049.html
Wireless Redstone needs converting to 1.6.x
Edit: Doesnt need much work to make it work, just need to rename some files and put them in the correct places.
Grr, the triangulator and remote are borked because of how chickenbones programmed the textures.
There is a patch there only for x64 textures, but the files have to go into your WRCBE jar file for it to work.
https://bdcraft.net/community/pbdc-patch ... -t268.html
Witchery has been picked up and is looking good from the preview pictures...no download yet though
https://bdcraft.net/community/pbdc-patch ... t1718.html
Hope this helps you update a few more textures
Edit:
Last edit I swear
Unable to parse animation metadata from thaumcraft:textures/items/lightningring.png: broken aspect ratio and not an animation
Just needs to have a default mcmeta created for it
https://bdcraft.net/community/pbdc-patch ... -t883.html
Better Storage had a 1.5.2 started, has some textures, but you will have to put it in the correct format
https://bdcraft.net/forum/152-betterstorage
Blood Magic has some 512 textures for the weapons
https://imgur.com/a/ROARQ#0
https://bdcraft.net/community/pbdc-patch ... t1456.html
EnderIO has a 512x texture for all the items
https://bdcraft.net/community/pbdc-patch ... t1486.html
Hopper Ducts has a released textures
https://bdcraft.net/community/pbdc-patch ... t1588.html
Edit:
For metallurgy 3, The armor folder in your sphax pack is in the wrong place, The folder in assets needs to be lower case, doesnt recognize it unless you do that. Crusher Models had a stone one added...its the same texture as the default crusher model, the burning part just needs the flames added. The enchanter models are the default ones. Thats all I could find for the metallurgy textures
Pam's Harvestcraft textures, needs LOTS of work to make them ready for 1.6.x
Im not even going to attempt it myself, Way to many things to rename
Edit: There is another post there with more than half of the textures done.
https://bdcraft.net/community/post9049.html
Wireless Redstone needs converting to 1.6.x
Edit: Doesnt need much work to make it work, just need to rename some files and put them in the correct places.
Grr, the triangulator and remote are borked because of how chickenbones programmed the textures.
There is a patch there only for x64 textures, but the files have to go into your WRCBE jar file for it to work.
https://bdcraft.net/community/pbdc-patch ... -t268.html
Witchery has been picked up and is looking good from the preview pictures...no download yet though
https://bdcraft.net/community/pbdc-patch ... t1718.html
Hope this helps you update a few more textures
Edit:
Last edit I swear
Unable to parse animation metadata from thaumcraft:textures/items/lightningring.png: broken aspect ratio and not an animation
Just needs to have a default mcmeta created for it
Code: Select all
{
"animation": {}
}
Last edited by hazado on 23 Jan 2014, 01:30, edited 1 time in total.
@hazado Thanks for the informations, I will look in it if I have time for it.
Could you write step by step how you installed it?Meeqs wrote:So I've followed the instructions listed and I've placed the texturepack in the resource pack folder, but it's not appearing as an option in Horizons, only standard is there. I've probably done something stupid along the way by accident but I highly doubt it. Any help?