[128x - 32x] Agrarian Skies 1 & 2 [MC1.6 - 1.7]

Tekkit? Feed the Beast? All texture compilations (work in progress and full releases) for mod packs.
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Post 22 May 2014, 00:19

Razgriz4323 wrote:
SirWilli wrote:
Razgriz4323 wrote:
I used the 128x for 1.6.4

Weird enough, I cannot seem to add sphax patches to the original pack, but I can add the sound packs. It seems that adding the patch and then trying to use the pack will not let me use it. It will freeze MC, which after a few seconds goes to the default resource pack. Not sure If I'm doing something wrong, but it just isn't working for me.
econerd wrote:
same, 128x, i followed the instructions too. cant work out whats wrong with it.
You have to increase the RAM. It works with 2GB for me. So change the RAM to 2GB in the Options tab of the FTB Launcher and if you can't then use the 64x version.

The ram is not the problem. For some reason it says something along the lines of cannot access texture. I also run MC with 4-6GB of ram, so thats out of the question
Then you did something wrong, as it works for me. Can you write step by step how you installed it?
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Post 22 May 2014, 18:50

Step by step? I mean... All I did was follow your instructions.
Pretty much I did...
1) Download this patch and Sphax 1.6.4 128x
2) Open both in 7-zip
3) Drag the assets folder from patch to sphax (Also the sound packs, which shouldnt affect it in any way)
4) Drag and drop to resource pack

Done. I will see if I cant find out how to fix this problem once I'm home, but it is the patch. The pack works with the sounds, just not the patch. I'll post a changelog once i get home so you can see for yourself.

And yes, FTB is ran via admin mode, in case you're wondering.
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Post 22 May 2014, 18:55

Razgriz4323 wrote:
Step by step? I mean... All I did was follow your instructions.
Pretty much I did...
1) Download this patch and Sphax 1.6.4 128x
2) Open both in 7-zip
3) Drag the assets folder from patch to sphax (Also the sound packs, which shouldnt affect it in any way)
4) Drag and drop to resource pack

Done. I will see if I cant find out how to fix this problem once I'm home, but it is the patch. The pack works with the sounds, just not the patch. I'll post a changelog once i get home so you can see for yourself.

And yes, FTB is ran via admin mode, in case you're wondering.
If you have all files from the assets folder in the sphax assets folder then idk why it is not working for you. Try to use the 64x pack.
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Post 23 May 2014, 06:27

Its probably been said a thousand times before but I'll say it again...
1: Java up to date (32bit and or 64bit)
2: Driver files up to date
3: Not running from your Desktop (admin or not if your on Vista or Win7/8 you should be running FTB from the root of a Drive Letter folder not from Program Files or Desktop)
4: Antivirus etc Blocking Downloaded files.
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Post 23 May 2014, 08:34

ok ive got it working with the x64. this time i opened up both assets folder and dropped all the files in directly and its worked.
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Post 23 May 2014, 09:12

econerd wrote:
ok ive got it working with the x64. this time i opened up both assets folder and dropped all the files in directly and its worked.
There should only ever be One "assets" folder within a resource pack. (texture pack)
If you have an "assets" folder inside of an "assets" folder It won't work.
Bit like the "Highlander" Kurgan: There can be only one!
[link]https://www.rottentomatoes.com/m/highlander/quotes/[/link]
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Post 23 May 2014, 10:01

i know, there was only one assets folder, dropping one onto the other merges them normally. its still a bit unstable, sometimes crashes on load up sometimes its fine, and even the x32 is a bit laggy, don't know if there's something in there that's causing an issue? i can normally run x64 with the yogscast complete which has 140 mods in with no issues.
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Post 30 May 2014, 21:43

I have tried installing this but it is not working. I have the x64 BDCraft for regular minecraft 1.6.4 and I got the patch from you and installed it by going to assets and dropping the files in it into the assets of the BDCraft regular assets folder. Installed properly but when I go to use it I click it and it never uses it. Its as if I never clicked it and clicked default texture pack instead. Any help?

-- 30 May 2014, 16:43 --

So my last post said I needed help. I figured out a way to fix what I had the problem with. I had to extract both zip files and do the install as usual. Transfer Agrarian assets into BDCraft assets. Then I just made a new zip file of the combined texture packs and put it into the resource packs folder. Works like a charm now. Thanks for the textures <3
Why must all worlds come to an end? So that beginnings can arise again.
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Post 30 May 2014, 22:36

DarkSon3405 wrote:
I have tried installing this but it is not working. I have the x64 BDCraft for regular minecraft 1.6.4 and I got the patch from you and installed it by going to assets and dropping the files in it into the assets of the BDCraft regular assets folder. Installed properly but when I go to use it I click it and it never uses it. Its as if I never clicked it and clicked default texture pack instead. Any help?

-- 30 May 2014, 16:43 --

So my last post said I needed help. I figured out a way to fix what I had the problem with. I had to extract both zip files and do the install as usual. Transfer Agrarian assets into BDCraft assets. Then I just made a new zip file of the combined texture packs and put it into the resource packs folder. Works like a charm now. Thanks for the textures <3
Good that you got it to work but which program have you used first? WinRAR?
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Post 31 May 2014, 15:01

SirWilli wrote:
Good that you got it to work but which program have you used first? WinRAR?
I used 7zip to extract them and even tried winrar. Either way it was no hassle on my part to have to extract them into seperate folders and then move and re zip. Love the pack so far. There are though a few missing textures. I'll post what I find and for what mod they are soon enough. :D
Last edited by HanFox on 31 May 2014, 16:16, edited 1 time in total.
Reason: Fixed the broken quote.
Why must all worlds come to an end? So that beginnings can arise again.
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