[128x - 32x] All The Mods 8 [MC1.19]

Tekkit? Feed the Beast? All texture compilations (work in progress and full releases) for mod packs.
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Post 08 Mar 2023, 22:16

Do we know if there are currently any issues with this pack and ATM8, i installed the packs but i keep crashing but the one time i got in Domum was invisable.
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Post 10 Mar 2023, 10:14

Shimraw wrote:
08 Mar 2023, 22:16
Do we know if there are currently any issues with this pack and ATM8, i installed the packs but i keep crashing but the one time i got in Domum was invisable.
If you use VanilaBDcraft you won't have that issue as it's only the PureBDcraft pack that has the issue with the Domum Ornamentum mod.

I use a mixture pf VanillaBD and PureBD to get around the invisible blocked etc.
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Post 12 Mar 2023, 18:08

Due to the ongoing issues with Domum Ornamentum and the fact the mod developer seems unlikely to fix it in their mod, I've made a "fix" here:
help-centre-f4/domum-ornamentum-blocks- ... tml#p46569

The files can be included in any mod patches as necessary, as they're just default Mojang files.
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Post 14 Mar 2023, 00:56

Hi, I found an issue with the "Wireless Universal Terminal" from AE2WTLib mod. It doesn't do it on the pattern encoder terminal, or provider terminal when I click "Next Terminal". Version 1.0.13

Here is a screenshot: Image
Last edited by billbertking1 on 14 Mar 2023, 00:59, edited 1 time in total.
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Post 16 Mar 2023, 22:24

billbertking1 wrote:
14 Mar 2023, 00:56
Hi, I found an issue with the "Wireless Universal Terminal" from AE2WTLib mod. It doesn't do it on the pattern encoder terminal, or provider terminal when I click "Next Terminal". Version 1.0.13

Here is a screenshot: Image
Ahh yes, that was an issue that was identified with my AE2 patch a while ago, it is possible that it has not been updated in this modpack? If not, and you are quite technical with file management perhaps swap out the AE2 file, with the updated one from the thread?

If that is not the case, I will have a look at the patch again because it may have changed again.
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Post 21 Mar 2023, 21:02

PlatinumPunch wrote:
16 Mar 2023, 22:24
billbertking1 wrote:
14 Mar 2023, 00:56
Hi, I found an issue with the "Wireless Universal Terminal" from AE2WTLib mod. It doesn't do it on the pattern encoder terminal, or provider terminal when I click "Next Terminal". Version 1.0.13

Here is a screenshot: Image
Ahh yes, that was an issue that was identified with my AE2 patch a while ago, it is possible that it has not been updated in this modpack? If not, and you are quite technical with file management perhaps swap out the AE2 file, with the updated one from the thread?

If that is not the case, I will have a look at the patch again because it may have changed again.
I have not updated the patch in the modpack. I'm currently in the middle of testing if the update has resolved the issue.
But I have released version 1.3 of the modpack for everyone to download, all there has changed in it is an update to AE2.
I apologize for the silence, but I have had a ton of things going on in my personal life. But I try and update the pack from time to time.

EDIT:
Did some quick testing and atm it seems like I may have done something wrong since the AE2 wireless crafting terminal is still giving problems. So, it is still a problem...

EDIT 2:
After some more testing, I tried out testing the with only the patch for AE2 Wireless Terminals, there was still an issue.
PlatinumPunch - Looks like the issue it located in your patch for AE2 Wireless Terminals, if i knew how to fix it I would have loved to help but all I know is how to download other peoples work and compile it into packs and give them credit for it.
Looking for patches to compile an All the mods 8 patch.
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Post 21 Mar 2023, 23:40

RareDevil wrote:
21 Mar 2023, 21:02
PlatinumPunch wrote:
16 Mar 2023, 22:24
billbertking1 wrote:
14 Mar 2023, 00:56
Hi, I found an issue with the "Wireless Universal Terminal" from AE2WTLib mod. It doesn't do it on the pattern encoder terminal, or provider terminal when I click "Next Terminal". Version 1.0.13

Here is a screenshot: Image
Ahh yes, that was an issue that was identified with my AE2 patch a while ago, it is possible that it has not been updated in this modpack? If not, and you are quite technical with file management perhaps swap out the AE2 file, with the updated one from the thread?

If that is not the case, I will have a look at the patch again because it may have changed again.
I have not updated the patch in the modpack. I'm currently in the middle of testing if the update has resolved the issue.
But I have released version 1.3 of the modpack for everyone to download, all there has changed in it is an update to AE2.
I apologize for the silence, but I have had a ton of things going on in my personal life. But I try and update the pack from time to time.

EDIT:
Did some quick testing and atm it seems like I may have done something wrong since the AE2 wireless crafting terminal is still giving problems. So, it is still a problem...

EDIT 2:
After some more testing, I tried out testing the with only the patch for AE2 Wireless Terminals, there was still an issue.
PlatinumPunch - Looks like the issue it located in your patch for AE2 Wireless Terminals, if i knew how to fix it I would have loved to help but all I know is how to download other peoples work and compile it into packs and give them credit for it.
I figured it out. I have not tested in game, but I downloaded the mod and this patch. I checked the json file for the UI in question. It makes reference to "extras.png". Upon checking between the two, there was a misalignment. It seems the GUI texture in here was made for a version that had slots or something at the top. The mod version I downloaded didn't have that, it seems they got rid of it and moved up what I'll call the "main" part of the texture with the item slots and the like. I moved it up myself and seems to be well aligned. Here is texture. Swap it out to see if that fixes it. It was probably a sneaky change between versions.
Location: ae2/textures/wtlib/guis
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Post 27 Mar 2023, 20:10

Hey guys, love the texture pack and that this also works :D keep up the great work
Out of curiosity, do you guys have a road map/planned release dates for updates?
Also is there a customizer tool for this add-on? I ask mainly because zing, platinum, iron, and osmium all look incredibly similar and was wondering if I'd be able to tweak it
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Post 28 Mar 2023, 11:15

KaoticMando wrote:
27 Mar 2023, 20:10
Hey guys, love the texture pack and that this also works :D keep up the great work
Out of curiosity, do you guys have a road map/planned release dates for updates?
Also is there a customizer tool for this add-on? I ask mainly because zing, platinum, iron, and osmium all look incredibly similar and was wondering if I'd be able to tweak it
I currently do not have a road map/planned release dates for updates. Furthermore, I try to keep updated on what patches are made, you can see my entire spreadsheet in the notes on the main post. This is only a collection of all the patches made for the mods in the modpack, I have not made any of the patches. All I do it download the patches other more talented people are making and putting this pack together, this is also the first pack I ever made, so still learning something.

I have no plans on any customizer tool for this pack. But given that I have a lot to do, that prevent me from playing also means it has taken away the time for me to work on this pack. With this said, I have not seen all the ores yet and see how they all look. But if I can see that they are too similar, I will try and see if I can make them more unique, so it is easier to see them apart.
Looking for patches to compile an All the mods 8 patch.
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Post 01 Apr 2023, 11:50

Ironcraft456 wrote:
21 Mar 2023, 23:40
RareDevil wrote:
21 Mar 2023, 21:02
PlatinumPunch wrote:
16 Mar 2023, 22:24


Ahh yes, that was an issue that was identified with my AE2 patch a while ago, it is possible that it has not been updated in this modpack? If not, and you are quite technical with file management perhaps swap out the AE2 file, with the updated one from the thread?

If that is not the case, I will have a look at the patch again because it may have changed again.
I have not updated the patch in the modpack. I'm currently in the middle of testing if the update has resolved the issue.
But I have released version 1.3 of the modpack for everyone to download, all there has changed in it is an update to AE2.
I apologize for the silence, but I have had a ton of things going on in my personal life. But I try and update the pack from time to time.

EDIT:
Did some quick testing and atm it seems like I may have done something wrong since the AE2 wireless crafting terminal is still giving problems. So, it is still a problem...

EDIT 2:
After some more testing, I tried out testing the with only the patch for AE2 Wireless Terminals, there was still an issue.
PlatinumPunch - Looks like the issue it located in your patch for AE2 Wireless Terminals, if i knew how to fix it I would have loved to help but all I know is how to download other peoples work and compile it into packs and give them credit for it.
I figured it out. I have not tested in game, but I downloaded the mod and this patch. I checked the json file for the UI in question. It makes reference to "extras.png". Upon checking between the two, there was a misalignment. It seems the GUI texture in here was made for a version that had slots or something at the top. The mod version I downloaded didn't have that, it seems they got rid of it and moved up what I'll call the "main" part of the texture with the item slots and the like. I moved it up myself and seems to be well aligned. Here is texture. Swap it out to see if that fixes it. It was probably a sneaky change between versions.
Location: ae2/textures/wtlib/guis
I have tried to use your image, and it seems too great, except for the fact that is shows a slot in the right lower corner, but if you look at my image attached here, there is no slot in that corner.

I have updated the 1.3 version of the pack with the image from Ironcraft456.
Before anyone mentions it here, Mekanism has some graphical problems with the Energy cube and Electrolytic separator
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Looking for patches to compile an All the mods 8 patch.
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