[128x - 64x] DNS Techpack [MC1.7]

Tekkit? Feed the Beast? All texture compilations (work in progress and full releases) for mod packs.
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Post 26 Nov 2013, 14:03

Could you host this somewhere other than dropbox? They suspended your downloads for it because of it's popularity.
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iamomicron

Post 26 Nov 2013, 14:20

Sure, I'm out at the moment, but I'll be back soon.
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Post 28 Nov 2013, 07:43

Thanks ;) I'm sure others will appreciate it as well.

-- 26 Nov 2013, 21:25 --

Must really be out ;)

-- 28 Nov 2013, 02:43 --

Got it downloading. Thanks ;)
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iamomicron

Post 04 Dec 2013, 01:11

Updated download links to Copy.

Sorry for the Dropbox downtime, didn't think I would ever go over 20GB :p
Last edited by Aedaeum on 03 Dec 2013, 16:45, edited 1 time in total.
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Post 19 Dec 2013, 00:23

unable to download...any chance it will be back up soon?
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iamomicron

Post 19 Dec 2013, 00:41

NegativeNothing wrote:
unable to download...any chance it will be back up soon?
Use this instead; apparently my server host is being silly with some geographical locations... https://www.copy.com/s/KpQQtmne4pBD/SphaxDNS128x.zip
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Post 19 Dec 2013, 23:38

got it, thank you and keep up the awesome work.
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Post 02 Jan 2014, 19:19

Question: With a pack as big as DNS and a RAM count of 6GB distributed to it, how much do you think I should push the resolution of my textures for as much Sphax texturing as I can find?

Another question: This may not be the place to ask but it's related, how much RAM on an 8GB system should I allocate to running this pack with all the textures I find as large as I find them? How much RAM would be safe and also allow the system to run other things on the side like Firefox /w Youtube and wikis?

I ask these questions here because I want DNS techpack to run on its latest version with as many Sphaxified textures as possible, but I've had trouble in the past with truly large textures (64x was alot to my system). I've recently upgraded my video card; not sure how that would effect my performance. Before I toy with it myself, I figured I'd ask first.

Edit: Never mind. Apparently my system is too crappy to really play DNS techpack with any HD texture pack without exorbitant load times. Much of the time Minecraft makes me think it's hung and won't start with only a fraction of the major mods patched. This is insane. I'm giving up on HD textures; using, patching, or creating. Gonna stick to vanilla or the dns 16x tp. Would rather play well than play pretty, and it's pointless to try making textures if I can't test them all myself all and once. This mod pack is just too big for my system to handle semi-HD textures on top - not even in 128x but 32x. If there was a way to make it work for my system, I'd like to know in PM; otherwise, it's too much trouble so far and system upgrades aren't in my budget at the moment. Thank you and happy new year.
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Post 02 Jan 2014, 22:25

@lifeseeker When creating textures, if you're doing them in 512x, you really only need those textures loaded and not anything else... Your system should be able to handle a single mod with 512x textures. I have an nvidia 560 and it can handle that much. RAM also shouldn't be an issue with that since it's only one mod.

As far as running a pack like DNS, you'd need ~8 gigs to run it at 64x just for the sheer amount of mods there are, but also too, you'd need a pretty beefy graphics card. I'm sorry you've gotten discouraged.
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Post 02 Jan 2014, 23:06

I have to disagree with that. The InfiniX pack got almost as many mods as DNS does and I'm capable of running it with 64x and 3 GB allocated out of my available 8 GB, i5-2400 and 560 Ti (~80 FPS). 128x is a different story. That isn't even working with 7 GB allocated.
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