[128x - 64x] DNS Techpack [MC1.7]

Tekkit? Feed the Beast? All texture compilations (work in progress and full releases) for mod packs.
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Post 02 Jan 2014, 23:17

Indeed. I run a 64x custom modpack (~135mods) with only 4GB.

You need 8GB+ to run 128x and exponentially more for anything beyond that.
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Post 02 Jan 2014, 23:47

@Pesti It all depends on the mods... I'm on the same server as Hanfox and I can't run below 4 gigs of RAM without random crashes even though I have the same graphics card as you :P
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Post 03 Jan 2014, 00:08

On all the modpacks I've tried (pretty much all the big ones for FTB; including Monster) that have anywhere from 100-160+ mods, I can load the 128x with 8GB of RAM and run it rather smoothly.

-- 02 Jan 2014, 19:08 --

I think HanFox and Aedaeum need to invite me to this 'custom modpack' server :)
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Post 03 Jan 2014, 00:59

Aedaeum wrote:
@lifeseeker When creating textures, if you're doing them in 512x, you really only need those textures loaded and not anything else... Your system should be able to handle a single mod with 512x textures. I have an nvidia 560 and it can handle that much. RAM also shouldn't be an issue with that since it's only one mod.

As far as running a pack like DNS, you'd need ~8 gigs to run it at 64x just for the sheer amount of mods there are, but also too, you'd need a pretty beefy graphics card. I'm sorry you've gotten discouraged.
You've got a point, but the entire reason I wanted to make textures was so I could play the game with them, all of them - at least as many as possible. I'm not able to foot the amount of time it takes to assemble a whole pack patch. It's the plight of hobbyist texturers all over, using custom/unpopular mod packs (not FTB). Too many mods, not enough existing support, too little time or patience to texture it yourself. This stuff isn't a gift from the net; it's hard work. I realize that it's pointless for me to try any more. I'm not a professional or junkie. Also, the structure changes quite a bit with this game as to what's current. I think I'd rather wait for Minecraft to start dying just so it'll stabilize.

By the way, my video card's better than it was... but it's still not top notch. It's a GTX 460. Also, my total RAM is only 8gb. I fear that if I allocate too much to Minecraft there won't be enough for the rest of the system which would cause larger crashes.

I don't want to start rambling. >_> Deleted.

Thanks for all the hard work you all do to push these patches out, but seeing as my system groans too much under the strain of both mods installed and high-res textures, I think I'll mill around my private empire in the 16x16 blockiness Mojang gave us, so to speak. I could always try to smush all the textures down to that level as well for a style alteration, but that would hardly do the texture authors justice.
Resize trouble?
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Tut: http://bdcraft.net/forum/tutorial-how-t ... s-properly
As courtesy: no vanillas, no GUI's 'til 32, no res < 16. My OCD will thank you.
Have fun. :)
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Post 03 Jan 2014, 06:27

Well if you're going to use default textures, I would suggest a couple good alternatives

Faithful has mod support

Painterly for a more HD looking 16x pack

Good luck man :)
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Post 03 Jan 2014, 10:49

I had a weaker setup than yours - 6GB/RAM (triple channel) and the same card - GTX 460....I was able to sometimes run 128x, but, for more stability, 64x ran great....I'm not certain why yours can not. If you assign 4-6GB of RAM, you should be more than fine with the 64x packs.
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Post 03 Jan 2014, 15:26

LightHero wrote:
I had a weaker setup than yours - 6GB/RAM (triple channel) and the same card - GTX 460....I was able to sometimes run 128x, but, for more stability, 64x ran great....I'm not certain why yours can not. If you assign 4-6GB of RAM, you should be more than fine with the 64x packs.
Perhaps the thing is that I run several things in the background as well. Firefox plays videos on the side in my second monitor while I play as well as several minor utility programs. Also, in my pack, I have Optifine Standard installed, not ultra; so I can't really set Minecraft to use multi-core chunk loading. My processor is quite a bit farther behind my video card in power; four cores at 3.2ghz each.

Sure, it's possible to run 64x on an, all-be-it, worse system without experiencing my difficulties, but my system seems to have crazy long load times to the title screen with a fraction of textures loaded. It's likely something running in the background that's hampering my performance; at 2gb plus of ram being used without even playing the game, I'm inclined to think that's the case.

However all those factors effect my game play, I haven't had any issues thus far just using 16x default textures as far as performance is concerned. I may try less system intensive textures until such a time I can identify where my system's leaking resources and plug them.

At this time, I'll just have to muddle through my discouragement and see about something else that's either of a similar theme to vanilla or has more extensive mod pack support for DNS; the former seems doable but the later doesn't. Sphax has the most extensive mod support I've seen due to its popularity, it's what drew me to it, but I believe it may be time to branch out some more - see how lower res packs compare or try texturing in a simpler style. Right now, I just want to play the game without cringing at the under-textured bits or dealing with massive lag or load times.

Thank you and good day.
Resize trouble?
GIMP: http://www.gimp.org/
Plugin: http://registry.gimp.org/node/26259
Tut: http://bdcraft.net/forum/tutorial-how-t ... s-properly
As courtesy: no vanillas, no GUI's 'til 32, no res < 16. My OCD will thank you.
Have fun. :)
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Post 03 Jan 2014, 16:51

I don't think your 'system leaking resources' has anything to do with it. This is a heavily modded/textured 'flawed' game...No doubt MC with all of this is not optimized. However, you mentioned crazy long load times...that is not abnormal. I normally start modpack and go do something else...come back when it's loaded, load my game, and go back for a moment at doing something else. It takes a while...You won't find things in your system that are causing this. I have a GTX 760, 8GB RAM dedicated, and an SSD running this and it still does this to me...so, it's not you nor your system. It's just what it is...
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Post 12 Feb 2014, 15:59

@LightHero Damn, you're right. I've known that before, but ignored the idea. It's just how it is. I took a few hours to try out Faithful again and the load time is only slightly less of that in Sphax textures. Of course, I had to cannibalize an ftb patch to get several textures to test; so it's not exactly easy to find textures for it. I'll just take my Sphax texturing and texture searching more slowly in conjunction with my play. Hopefully I won't get so burnt out like before and actually enjoy myself. >_> I anticipate making alot of hatchet-jobbed textures in my future, as having defaulted textures in game with others so smooth just irks me. The theme just isn't complete.

Thanks for the support. Gonna go back on my search for patches.

-- 02 Feb 2014, 09:32 --

Hello, everyone! I've managed to throw together a semi-comprehensive compilation of patches for this mod pack. There may be a few mistakes here and there because I've lost interest a couple times along the way, but I did what I could.
If you find any discrepancies in the patches... fix it yourself. I'm done. Too much work for my schedule. Feel free to update, repost, reuse, whatever. Not enough of these patches are my work, so I couldn't care less where it's all used or if someone gives credit where they hadn't before.

Thanks for the ride, but I have a life to get back to. It's on mediafire, so I shouldn't have difficulties hosting the patches but please take and repost officially here or w/e if you so choose. The patches are for version 6.0.9.1 of the mod pack. Enjoy. :D

-- 12 Feb 2014, 09:59 --

UPDATE: I've updated my patches somewhat, added the falling meteors mod textures in for DNStechpack 6.1.0, and converted the patch archives to .zips instead of .rar for convenience. I've decided against using version numbers in the archive names... because DNS techpack likes to change those things every few weeks. Not worth the trouble anymore. These patches should be adequate for DNS techpack version 6.1.5 that just came out yesterday; no major changes to warrant new textures. Enjoy.
Resize trouble?
GIMP: http://www.gimp.org/
Plugin: http://registry.gimp.org/node/26259
Tut: http://bdcraft.net/forum/tutorial-how-t ... s-properly
As courtesy: no vanillas, no GUI's 'til 32, no res < 16. My OCD will thank you.
Have fun. :)
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Post 29 May 2014, 07:57

I have a problem with the sphax textures. Had it since I started using them on my friends DNS Tech Pack server. Anyway, it seems nether portals don't have any texture at all. Well, they have the "Missing Texture" black and pink texture. I've tried redoing all of the textures again at least 4 times and no matter what I do it still ends up as a missing texture error and that's the only one acting like that. Any one have any insight about what the cause could be because, it is very jarring and a little annoying to pan around and see that ugly pink and black texture.
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