[128x - 32x] Dungeons, Dragons and Space Shuttles [MC1.12]

Tekkit? Feed the Beast? All texture compilations (work in progress and full releases) for mod packs.
Post Reply 
User avatar
Patch Creator
1498 Posts
 x 139

Post 05 Sep 2019, 12:03

As with most issues seen, the problem is either a lack of allocated RAM or the amount of VRAM (The amount of memory your graphics card has) are not enough. Since MC1.10 modpacks have been getting larger and larger. Even without textures some of these now require at least 6GB just to run the pack. According to the creator of this pack, they recommend 8GB allocated even before textures.

So, what I am saying is you probably need more RAM.
If anyone would like to take over any of my threads please contact me. I will continue to host what I have done but expect no further updates.
If you like our work please consider becoming a Supporter and get an ad-free experience.
User avatar
4 Posts
 x 0

Post 30 Nov 2019, 00:25

Been using this resource pack for a while now and it has been great, thanks for putting it together!

Came across an issue with it today which causes the world to crash. Still debugging it, but here is what I know so far:

Show
[17:24:05] [Client thread/INFO] [net.minecraft.client.gui.GuiNewChat]: [CHAT] DZ[Mekanism]Ƿ Redstone sensitivity turned ǹon.
[17:24:07] [Client thread/INFO] [net.minecraft.client.gui.GuiNewChat]: [CHAT] DZ[Mekanism]Ƿ Redstone sensitivity turned ǹoff.
[17:24:08] [Client thread/INFO] [net.minecraft.client.gui.GuiNewChat]: [CHAT] Connection type changed to Push
[17:24:09] [Client thread/INFO] [net.minecraft.client.gui.GuiNewChat]: [CHAT] Connection type changed to Pull
[17:24:09] [Client thread/DEBUG] [org.dimdev.utils.ModIdentifier]: mekanism.client.render.MekanismRenderer = mekanism.client.render.MekanismRenderer = jar:file:/D:/MineCraftMods/DDSS/mods/Mekanism-1.12.2-9.7.9.380.jar!/mekanism/client/render/MekanismRenderer.class
[17:24:09] [Client thread/DEBUG] [org.dimdev.utils.ModIdentifier]: mekanism.client.render.transmitter.RenderMechanicalPipe = mekanism.client.render.transmitter.RenderMechanicalPipe = jar:file:/D:/MineCraftMods/DDSS/mods/Mekanism-1.12.2-9.7.9.380.jar!/mekanism/client/render/transmitter/RenderMechanicalPipe.class
[17:24:09] [Client thread/DEBUG] [org.dimdev.utils.ModIdentifier]: net.minecraft.client.renderer.tileentity.TileEntityRendererDispatcher = bwx = jar:file:/C:/Users/PapaPhoenix/AppData/Roaming/.minecraft/versions/1.12.2/1.12.2.jar!/bwx.class
[17:24:09] [Client thread/DEBUG] [org.dimdev.utils.ModIdentifier]: net.minecraft.client.renderer.RenderGlobal = buy = jar:file:/C:/Users/PapaPhoenix/AppData/Roaming/.minecraft/versions/1.12.2/1.12.2.jar!/buy.class
[17:24:09] [Client thread/DEBUG] [org.dimdev.utils.ModIdentifier]: net.minecraft.client.renderer.EntityRenderer = buq = jar:file:/C:/Users/PapaPhoenix/AppData/Roaming/.minecraft/versions/1.12.2/1.12.2.jar!/buq.class
[17:24:09] [Client thread/DEBUG] [org.dimdev.utils.ModIdentifier]: net.minecraft.client.Minecraft = bib = jar:file:/C:/Users/PapaPhoenix/AppData/Roaming/.minecraft/versions/1.12.2/1.12.2.jar!/bib.class
[17:24:09] [Client thread/DEBUG] [org.dimdev.utils.ModIdentifier]: net.minecraft.client.main.Main = net.minecraft.client.main.Main = jar:file:/C:/Users/PapaPhoenix/AppData/Roaming/.minecraft/versions/1.12.2/1.12.2.jar!/net/minecraft/client/main/Main.class
[17:24:09] [Client thread/DEBUG] [org.dimdev.utils.ModIdentifier]: sun.reflect.NativeMethodAccessorImpl = sun.reflect.NativeMethodAccessorImpl = jar:file:/C:/Program%20Files/Java/jre1.8.0_221/lib/rt.jar!/sun/reflect/NativeMethodAccessorImpl.class
[17:24:09] [Client thread/DEBUG] [org.dimdev.utils.ModIdentifier]: sun.reflect.DelegatingMethodAccessorImpl = sun.reflect.DelegatingMethodAccessorImpl = jar:file:/C:/Program%20Files/Java/jre1.8.0_221/lib/rt.jar!/sun/reflect/DelegatingMethodAccessorImpl.class
[17:24:09] [Client thread/DEBUG] [org.dimdev.utils.ModIdentifier]: java.lang.reflect.Method = java.lang.reflect.Method = jar:file:/C:/Program%20Files/Java/jre1.8.0_221/lib/rt.jar!/java/lang/reflect/Method.class
[17:24:09] [Client thread/DEBUG] [org.dimdev.utils.ModIdentifier]: net.minecraft.launchwrapper.Launch = net.minecraft.launchwrapper.Launch = jar:file:/C:/Users/PapaPhoenix/AppData/Roaming/.minecraft/libraries/net/minecraft/launchwrapper/1.12/launchwrapper-1.12.jar!/net/minecraft/launchwrapper/Launch.class
[17:24:09] [Netty Local Client IO #1/INFO] [mcjtylib_ng]: Client disconnected from server
[17:24:09] [Netty Local Client IO #1/INFO] [mcjtylib_ng]: Cleaning up RFTools dimensions
[17:24:09] [Netty Local Client IO #1/INFO] [Astral Sorcery]: Cleaning client cache...
[17:24:09] [Netty Local Client IO #1/INFO] [Astral Sorcery]: Cleared cached client data! Disconnected from server.
[17:24:09] [Client thread/INFO] [journeymap]: Mapping halted in D:\MineCraftMods\DDSS\journeymap\data\sp\A game of chance\DIM0
[17:24:09] [Server thread/INFO] [net.minecraft.network.NetHandlerPlayServer]: The_Iron_Phoenix lost connection: Disconnected
[17:24:09] [Server thread/INFO] [net.minecraft.server.MinecraftServer]: The_Iron_Phoenix left the game
[17:24:09] [Server thread/INFO] [net.minecraft.network.NetHandlerPlayServer]: Stopping singleplayer server as player logged out


No issues placing Mekanism mechanical pipes, but once I pull fluid into them (using the configurator to switch an end to pull), the game will have a fatal error on trying to render the fluid in the pipe. Tried on a few different devices. If I unload the resource pack, I can load the world. And if I remove the pipe, I can load the DDSS resource pack back in without issue.

I'm going to keep testing things out, but if anyone has any suggestions, please let me know.
User avatar
4 Posts
 x 0

Post 02 Dec 2019, 22:12

Update of the Mekanism issue I encountered:

The issue is repeatable with switching an end of a Mekanism mechanical pipe to "PULL". Fluid seems not to matter, just the pipes "PULL" texture. Testing in multiple single-player worlds as well.

Tried launching with different JREs:
  • Oracle JDK 1.8.0_51 (bundled version) - No crash, but you can see that the texture is the problem. The mechanical pipe switches to the "PULL" texture, but there is that weird Texture Atlas effect overlayed on it. Had one that looked like an apple was stuck in the pipe!
  • Oracle JDK 1.8.0_221 - Switch pipe to "PULL", instant crash
  • Open JDK w/ OpenJ9 1.8.0_232 - Switch pipe to "PULL", instant crash
I removed Mekanism from the resource pack, but the problem still persisted. And if I load only Mekanism resources, there are no issues and everything works as it should.

I ran out of time to really dig into things, so I'm resorting to use the Thermal Dynamics pipe set for now. But I'd really like to figure out what is causing this, so if there are any suggestions please let me know.

FYI - Quick system specs:
Ryzen 2700X
EVGA GTX 1080 Ti
32GB RAM
JVM Args: -Xms18G -Xmx18G
Mods: DDSS + JourneyMap, Millenaire, & Optifine
Resources: BDCraft Music, Sounds, 256x PureBDCraft base+blocks+items+tech+exof+connected, 128x DDSS, 128x Millenaire
Shaders: Off
User avatar
Patch Creator
1498 Posts
 x 139

Post 03 Dec 2019, 09:33

Have you considered updating Mekanism manually to the latest version. The version DDSS is using was released in July. There have been 5 more versions since then.
If anyone would like to take over any of my threads please contact me. I will continue to host what I have done but expect no further updates.
User avatar
4 Posts
 x 0

Post 05 Dec 2019, 02:32

Novamanga wrote:
03 Dec 2019, 09:33
Have you considered updating Mekanism manually to the latest version. The version DDSS is using was released in July. There have been 5 more versions since then.
Yes. Tried the latest version, but no change.

Here is a picture of what happens when it doesn't crash (but still bugs out)
Image
User avatar
Patch Creator
1498 Posts
 x 139

Post 05 Dec 2019, 09:47

Use the 128x PureBCraft base texture pack. 256x with everything else being 128x is too much for the texture atlas even with Optifine.
If anyone would like to take over any of my threads please contact me. I will continue to host what I have done but expect no further updates.
User avatar
2 Posts
 x 0

Post 05 Dec 2019, 22:13

Cant get Chisel glass to work its all black when i load up world
User avatar
Patch Creator
1498 Posts
 x 139

Post 05 Dec 2019, 22:19

What resolution are you using? How much RAM are you allocating and how much VRAM does your graphics card have?
If anyone would like to take over any of my threads please contact me. I will continue to host what I have done but expect no further updates.
User avatar
2 Posts
 x 0

Post 06 Dec 2019, 13:53

Novamanga wrote:
05 Dec 2019, 22:19
What resolution are you using? How much RAM are you allocating and how much VRAM does your graphics card have?
64x, 12g, have a 1060 strix card. With optifine installed it was grey instead of black.
User avatar
Patch Creator
1498 Posts
 x 139

Post 06 Dec 2019, 15:15

Not really up to speed on Optifine, maybe HanFox could give some pointers that my cause this issue.
If anyone would like to take over any of my threads please contact me. I will continue to host what I have done but expect no further updates.
Post Reply