[64x - 32x] Enigmatica 2 [MC1.12]

Tekkit? Feed the Beast? All texture compilations (work in progress and full releases) for mod packs.
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Post 29 Aug 2022, 16:09

Would it be possible to add Enigmatica 6 64x and 128x to this? E6 has like mininal resource packs and I love sphax so :)
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jtf
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Post 02 Sep 2022, 16:25

For E6:6 u can get many of the textures from this forum.
(Oh the biomes you’ll go!, thermal, IE, quark, mekanism, create and more)


edit: check out my WIP thread:
Emendatus Enigmatica 1.16 128x
Last edited by jtf on 06 Sep 2022, 09:54, edited 2 times in total.
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Patch Creator
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Post 03 Sep 2022, 14:26

Very true. It’s also on the radar along with ATM 7.
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Post 26 Dec 2022, 17:53

I dunno if this will be of any use to anyone, but because I can't play minecraft without sphax, I'd been putting together a texture pack for Enigmatica 6 Expert while playing it before I gave up with the modpack. It's by no means 100%, and the textures aren't any specific resolution because I just used whatever I could get my hands on from around the forums, but you probably won't see many vanilla textures walking around in the overworld, which was my goal to begin with.

An important thing to note is that KubeJS seems to override any texture packs, so even though texture like Iron Chests are in the pack, they'll still show the vanilla textures no matter what, unless you go into your E6E folder and into kubejs\assets, then going through the folders for stuff like astralsorcery, ironchest, etc and deleting the pngs in there. I don't recommend deleting the PNGs in every folder because some of them don't have replacement (like in the kubejs folder) and will just give you errors. So discretion is advised.

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Post 06 Feb 2023, 03:18

camen21 wrote:
26 Dec 2022, 17:53
I dunno if this will be of any use to anyone, but because I can't play minecraft without sphax, I'd been putting together a texture pack for Enigmatica 6 Expert while playing it before I gave up with the modpack. It's by no means 100%, and the textures aren't any specific resolution because I just used whatever I could get my hands on from around the forums, but you probably won't see many vanilla textures walking around in the overworld, which was my goal to begin with.

An important thing to note is that KubeJS seems to override any texture packs, so even though texture like Iron Chests are in the pack, they'll still show the vanilla textures no matter what, unless you go into your E6E folder and into kubejs\assets, then going through the folders for stuff like astralsorcery, ironchest, etc and deleting the pngs in there. I don't recommend deleting the PNGs in every folder because some of them don't have replacement (like in the kubejs folder) and will just give you errors. So discretion is advised.

Thank you so very much! I can speak for myself that it was very useful!
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