[128x - 32x] Feed the Beast: Direwolf20 [MC1.6 - 1.7, 1.10, 1.12, 1.18, 1.20]

Tekkit? Feed the Beast? All texture compilations (work in progress and full releases) for mod packs.
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Post 15 Nov 2017, 22:58

Before anyone asked I thought I'd make up some patches for the 1.12 Direwolf pack

Direwolf20 pack for MC1.12.2 Be aware I could not get 128x to load even with 11GB allocated. I know there are textures missing but as the patches get made I will add them.

Enjoy

Novamanga :)
If anyone would like to take over any of my threads please contact me. I will continue to host what I have done but expect no further updates.
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Post 16 Nov 2017, 10:27

very very good.
thx!
to reduce the memory usage try to reduce the size of the files in extratrees/block glass and pattern folders.
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Post 19 Nov 2017, 15:01

Update - I've started work on Astral Sorcery, so I have added what I have done so far. Also fixed the Iron Backpacks GUI. Added a few more things as well. Hope you all like it.

Novamanga :)
If anyone would like to take over any of my threads please contact me. I will continue to host what I have done but expect no further updates.
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Post 22 Nov 2017, 21:08

It says "Spahx 128x Direwolf20" :P might want to fix that (Under the pack selection)
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Post 22 Nov 2017, 21:43

Whoops. Fixed now. Might have updated Industrial Foregoing a bit as well.
If anyone would like to take over any of my threads please contact me. I will continue to host what I have done but expect no further updates.
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Post 27 Nov 2017, 19:51

Ya I can't get the 128x to work either, shame. Twitch won't let me allocate more than 12 GB of ram either.
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Post 27 Nov 2017, 20:03

That's why I made a 64x pack
If anyone would like to take over any of my threads please contact me. I will continue to host what I have done but expect no further updates.
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Post 13 Jan 2018, 17:20

Updated the MC 1.12 Version - Added HanFoxs' reworked Thermal Foundation and COFHcore. Also added my WIP Astral Sorcery.
If anyone would like to take over any of my threads please contact me. I will continue to host what I have done but expect no further updates.
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Post 17 Jan 2018, 16:46

Having an issue with a couple textures "exploding" for lack of a better word. It's the ME cables from Applied Energistics - the look fine by themselves, but when you connect them to other cables the texture blows up. I really wish I could describe it better! Great work overall though, it looks amazing. I'm using the 32x version, if that matters.


EDIT: Ok looks like disabling mipmap levels, then restarted the client and moving them back up to 4 seems to have fixed the problem. Not sure why, but I'll leave the post here in case anyone else has the issue.
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Post 17 Jan 2018, 17:01

I've redone the AE2 patch for 32x using HanFox's original 1.7 textures. Redownload the patch for the new textures.
If anyone would like to take over any of my threads please contact me. I will continue to host what I have done but expect no further updates.
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