[128x - 32x] Feed the Beast: Horizons [MC1.6.4]

Tekkit? Feed the Beast? All texture compilations (work in progress and full releases) for mod packs.
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Post 28 Dec 2013, 21:52

You should definitely make sphax textures for gany's end, especially the endium armor....it is so cool and would look amazing with sphax
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Post 28 Dec 2013, 22:01

UnknownAK wrote:
You should definitely make sphax textures for gany's end, especially the endium armor....it is so cool and would look amazing with sphax
There is still a open request to the gany's mod, so post something that the texture creators can see the interesteded users.
https://www.bdcraft.net/community/post7951.html
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Post 29 Dec 2013, 20:22

SirWilli wrote:
ReutR wrote:
Not to be the party pooper but i cant download the patch, it doesnt work.. could you do a adfly link maybe?
Oh, thanks for reporting.
I changed the download. ;)
Thanks man :D
you did an amazing a job on this, saved my ass. I can't play without my sphax!
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Post 29 Dec 2013, 21:06

ReutR wrote:
SirWilli wrote:
ReutR wrote:
Not to be the party pooper but i cant download the patch, it doesnt work.. could you do a adfly link maybe?
Oh, thanks for reporting.
I changed the download. ;)
Thanks man :D
you did an amazing a job on this, saved my ass. I can't play without my sphax!
Your welcome ;)
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Post 21 Jan 2014, 20:02

Hello lads! Created a account just for this question.

So I just patched a 64x resource pack with this Horizon Pack: https://bdcraft.net/community/pbdc-patch ... t1483.html but found a little issue, see the pictures below:

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It seems like half of the Tinker's Construct textures aren't there, missing or never made? Or have I patched the resource pack wrongly?

Thanks for all the answers and help! :3
Last edited by HanFox on 21 Jan 2014, 20:02, edited 2 times in total.
Reason: Post merged.
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Post 21 Jan 2014, 20:34

Just add my Extra TiC patch to fix that. Don't think its been added to the pack yet.

https://bdcraft.net/community/pbdc-patch ... t1694.html
If anyone would like to take over any of my threads please contact me. I will continue to host what I have done but expect no further updates.
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Post 21 Jan 2014, 22:52

19Benny92 wrote:
It seems like half of the Tinker's Construct textures aren't there, missing or never made? Or have I patched the resource pack wrongly?
I have only the textures in the pack who are available.
Novamanga wrote:
Just add my Extra TiC patch to fix that. Don't think its been added to the pack yet.

https://bdcraft.net/community/pbdc-patch ... t1694.html
Thank you for the information!

I have updated the patches:
Changes:
[*]Added Extra TiC
[*]Added Magical Crops
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Post 22 Jan 2014, 07:25

Backpacks had a texture pack released in x64
https://bdcraft.net/community/pbdc-patch ... -t883.html

Better Storage had a 1.5.2 started, has some textures, but you will have to put it in the correct format
https://bdcraft.net/forum/152-betterstorage

Blood Magic has some 512 textures for the weapons
https://imgur.com/a/ROARQ#0
https://bdcraft.net/community/pbdc-patch ... t1456.html

EnderIO has a 512x texture for all the items
https://bdcraft.net/community/pbdc-patch ... t1486.html

Hopper Ducts has a released textures
https://bdcraft.net/community/pbdc-patch ... t1588.html

Edit:
For metallurgy 3, The armor folder in your sphax pack is in the wrong place, The folder in assets needs to be lower case, doesnt recognize it unless you do that. Crusher Models had a stone one added...its the same texture as the default crusher model, the burning part just needs the flames added. The enchanter models are the default ones. Thats all I could find for the metallurgy textures

Pam's Harvestcraft textures, needs LOTS of work to make them ready for 1.6.x
Im not even going to attempt it myself, Way to many things to rename
Edit: There is another post there with more than half of the textures done.
https://bdcraft.net/community/post9049.html

Wireless Redstone needs converting to 1.6.x
Edit: Doesnt need much work to make it work, just need to rename some files and put them in the correct places.
Grr, the triangulator and remote are borked because of how chickenbones programmed the textures.
There is a patch there only for x64 textures, but the files have to go into your WRCBE jar file for it to work.
https://bdcraft.net/community/pbdc-patch ... -t268.html

Witchery has been picked up and is looking good from the preview pictures...no download yet though
https://bdcraft.net/community/pbdc-patch ... t1718.html

Hope this helps you update a few more textures

Edit:
Last edit I swear :P
Unable to parse animation metadata from thaumcraft:textures/items/lightningring.png: broken aspect ratio and not an animation

Just needs to have a default mcmeta created for it

Code: Select all

{
  "animation": {}
}
Last edited by hazado on 23 Jan 2014, 01:30, edited 1 time in total.
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Post 22 Jan 2014, 22:13

So I've followed the instructions listed and I've placed the texturepack in the resource pack folder, but it's not appearing as an option in Horizons, only standard is there. I've probably done something stupid along the way by accident but I highly doubt it. Any help?
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Post 23 Jan 2014, 16:13

@hazado Thanks for the informations, I will look in it if I have time for it.
Meeqs wrote:
So I've followed the instructions listed and I've placed the texturepack in the resource pack folder, but it's not appearing as an option in Horizons, only standard is there. I've probably done something stupid along the way by accident but I highly doubt it. Any help?
Could you write step by step how you installed it?
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