[128x - 32x] Feed the Beast: Revelation [MC1.12]

Tekkit? Feed the Beast? All texture compilations (work in progress and full releases) for mod packs.
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Post 29 Dec 2019, 23:01

I have seen many post about the texture pack patch not loading, especially the 128X one, i had the same problem and have an easy fix, at least for me.

Just put the whole "/assets" folder from inside the Revelation pack (or any other pack), inside the original Bdcraft resource pack, so it just loads 1 big pack. I think it's to big to load as a secondary pack but if you put it in the original Bdcraft pack it just works. Also using the 3D blocks, music and sound packs.

I allocated 24G Ram and minecraft uses up to 21G in the F3 menu.

Hope it helps some people.
Cheers.
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Post 11 Jan 2020, 22:46

There does seem to be something wrong with the x128 add-on.

I copied the main BDcraft resource pack and the add-on to the resourcepacks folder. I added them to the load list with the main pack loading first. It crashed the game. I assumed I needed to start the game fresh with the resource packs in place. The game didn't load up the whole way. The loading window just disappeared. I removed the add-on pack and loaded just the main x128 resource pack. It came right up without a problem.

I tried the above suggestion of combining the main and add-on packs, but it still fails to load all the way.

I am running an i9-9900k, a 2080Ti, and have 23GB of 4266MHz RAM dedicated to FTB. It's not a hardware limitation.

I am running Java Version 8 Update 231.

I recorded my screen, and the last thing displayed before the game window disappears is:

Memory Used / Total
5557 MB / 23552 MB

Loading - Initializing Minecraft Engine
3/7

Texture creation - Stitching
1/2

Texture stitching - ic2:blocks/machine/processing/basic/canner_front_active
10907/30171
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Post 12 Jan 2020, 06:18

Did you add Optifine, which allows the larger texture atlas to be created?
If anyone would like to take over any of my threads please contact me. I will continue to host what I have done but expect no further updates.
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Post 13 Jan 2020, 16:39

I did add OptiFine 1.14.4 HD U F5. Still x64 works but not x128. I have since added SEUS v11.0 shaders with x64, which works after modifying the Astral Sorcery main config. Can't get the x128 add-on to work at all.
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Post 26 Jan 2020, 16:51

evolucid wrote:
13 Jan 2020, 16:39
I did add OptiFine 1.14.4 HD U F5. Still x64 works but not x128. I have since added SEUS v11.0 shaders with x64, which works after modifying the Astral Sorcery main config. Can't get the x128 add-on to work at all.
This pack is for Minecraft 1.12.2 so you should download OptiFine 1.12.2 HD U F5.
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Post 21 Feb 2020, 09:37

why do you need RAM in order to use this Resoucepack? Don't you need GPU-Memory?
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Post 25 Jun 2020, 22:16

Hey i have a problem with a few mod textures and it's not the first time. how can i fix it ?
Unbenannt.PNG
the attachment isn't working dnt know why but it shows a pic where some mod items had a texture and some had the vanilla textures
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Last edited by iMPxNero on 25 Jun 2020, 22:21, edited 3 times in total.
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Post 26 Jun 2020, 07:12

This means those textures have not been done. This patch is not 100% done. I don't think there is a mod pack patch that is. If someone makes some HD textures for this then I will add it.
If anyone would like to take over any of my threads please contact me. I will continue to host what I have done but expect no further updates.
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Post 26 Jun 2020, 08:25

ooooh ok thx would love to do it but dnt know how xD
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Post 02 Jul 2020, 18:56

when will version 3.2.0 be released
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