[128x - 64x] Feed the Beast: Unleashed [MC1.5]

Tekkit? Feed the Beast? All texture compilations (work in progress and full releases) for mod packs.
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Post 25 Oct 2013, 20:19

Guys....Gals....it seems like this hasn't been updated in a while. I have taken the liberty and updated both my 128x and 64x texture pack with the current textures. MOST of my textures are complete....even BoP has been completed and added in. If anyone would like it...I'd be happy to share....Just tell me the best way for sharing it (cuz I'm too lazy to open google.com and search for a free ftp/file sharing server site....just link it if you want these files)
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Post 25 Oct 2013, 20:20

LightHero wrote:
Guys....Gals....it seems like this hasn't been updated in a while. I have taken the liberty and updated both my 128x and 64x texture pack with the current textures. MOST of my textures are complete....even BoP has been completed and added in. If anyone would like it...I'd be happy to share....Just tell me the best way for sharing it (cuz I'm too lazy to open google.com and search for a free ftp/file sharing server site....just link it if you want these files)
Mediafire is the easiest bet it's just that they like to delete files sometimes.
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Post 25 Oct 2013, 20:50

Nice - Hanfox, I know that Sphax will not allow the sharing of files (atlleast via here - or w/e), my texture pack includes the original Sphax patch plus the FTB Unleashed patch. If I ONLY PM ppl with the site, is that acceptable or do I need to seperate period?
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Post 25 Oct 2013, 20:56

You'd have to separate out the base texture files before you share it.

You can only distribute it in full privately i.e. to friends/server mates.

If you're saying "PM me for the link" that's just as public as just posting the link.
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Post 26 Oct 2013, 19:28

ok - ty

-- 26 Oct 2013, 14:28 --

Sorry - I'm pretty nub at making fancy buttons and even the spoilers lol...can someone tell me how to do that so I can make a 'nice' posting for the updated patches? I only have 128x and 64x
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Post 26 Oct 2013, 19:47

If you click the Full Editor button below the Quick Reply box when you hover the buttons it tells you how to use them.
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Post 26 Oct 2013, 23:35

Here is a pretty large update to the texture pack for FTB Unleashed - I have ONLY modified the package itself and none of the textures are of my own work. I have updated and fixed a lot of things. Help me keep this moving along! Thanks for any feed back and pointers. Enjoy!

Download

v1.0 for MC 1.5
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I'll include a changelog of what has been updated/changed from the OP. It's meant to let everyone know what is up to date and keep us on track for a complete texture pack for FTB Unleashed.

Changelog:

Show
Version 1.0:
  • added: Switches by TBotV63
    added: Steve's Carts by CadenDonuts/chopped and updated by Novamanga
    added: MCTM by CadenDonuts - also removed the random block txt files
    added: ExtraUtilities by Laruae
    updated: Railcraft - added 2 items (Routing Table & Reinforced crowbar) by pcmaster160
    updated: AE by HanFox
    updated: BoP - finished version by SirOldie
    updated: Tinker's Construct by Novamanga
    updated: Plugin's for Forestry - includes 1 item - smithing hammer - by HanFox
    updated: Dartcraft by jwaterfall
    updated: Natura by AristaDeathbird - compiled/updated by Laruae
    fixed: Gravigun on 128x
    fixed/updated: XR on 64x by KaosKlaus *note* only the 128x v of this is available - had to use for the 64x pack


FYI - for those having issues with Optifine and the Power Suits....do this to fix:

Go into the config folder, find 'mmmPowersuits.cfg', locate the field: "Use Custom Font Engine", set this field to FALSE instead of true.

Also, if you are wanting to use Optifine, all I did (it's listed in this posting by someone else) was removed all the wireless redstone mods (unfortunately) and it should work fine with the texture pack. It does for me :o enjoy.
Last edited by LightHero on 05 Dec 2013, 19:48, edited 2 times in total.
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Post 27 Oct 2013, 09:20

123
Last edited by Flaiker on 08 Jun 2020, 18:57, edited 1 time in total.
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Post 27 Oct 2013, 18:18

That's weird...I've never had that issue :( I just tested it in 64x and the 128x version from what I uploaded....I wonder if Optifine has ANYTHING at all to do with that....it probably shouldn't....so, do I just include an empty txt file with the titles 'blink.txt' and 'blinkadvanced.txt' ?
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Post 29 Oct 2013, 13:58

It really sucks we have to compromise with Optifine. It definitely wasn't like this 1.4.X, but 1.5.X was kind of a filler in terms of mod support due to how fast it went by. Does anyone know if this issue still exists with 1.6.X? Hopefully when FTB 1.6.4 comes out we won't have this problem...

The default chunk loading of Minecraft basically makes the game unplayable in my eyes, as soon as you get the ability to run faster or fly.
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