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[128x - 32x] Feed the Beast: Monster [MC1.6]
Mimicry now has a patch: https://bdcraft.net/community/512x-64x-m ... t1851.html Also, I made some alternate block textures, just in case you'd prefer a more gem kinda feel to the block.
I've made my own addon! addons-f50/mc1910-eskimojo14s-tweaks-fo ... t5108.html
thoneon - it's possible that you are not assigning enough memory - when you first said that it won't 'work' with "MFR, mystcraft, etc...", I thought you meant that those textures were showing up as default and all other textures worked (which confused me). If all textures are reverting back to normal and the entire (without those textures listed above) pack works when you remove certain ones, it's probably because you don't have enough RAM assigned to the pack. With the 128x, you need at least 8GB assigned.
JABBA changed how the mod works and now the textures don't work properly. It's the same texture, but for a different purpose.
I think this change was made in 1.0.10, so may need to wait to update the resource pack until that version is the mainstream release.
EDIT: ID shift in magic crops causes the planted crops to use default texture
I think this change was made in 1.0.10, so may need to wait to update the resource pack until that version is the mainstream release.
EDIT: ID shift in magic crops causes the planted crops to use default texture
ok i have tried 8GB-16 GB all with same issue but now that you mention it i am running 1.0.10 so i'm going to say that's the issue but i dont know why that would be i did not see any thing that uses the id fille and im not very understanding with how this new resource pack thing works
if its id based i will play with that one done can pass to you light to keep it going
if its id based i will play with that one done can pass to you light to keep it going
Hi everybody.
I'm having a very rare issue, I guess the problem it's with the resource pack. However mi problem is that the texutres of the blocks and items aren't fine. I downloaded the resource pack (from a page here in the forum I found it) for the modpack "Monster" from feed the beast. Here I leave some photos:
https://imgur.com/cHK7P9K
https://imgur.com/0Qq7HMV
Thank you very much for the help
-- 25 Feb 2014, 14:48 --
Help me please D:
I'm having wrong textures
https://imgur.com/RqrFzif
I'm having a very rare issue, I guess the problem it's with the resource pack. However mi problem is that the texutres of the blocks and items aren't fine. I downloaded the resource pack (from a page here in the forum I found it) for the modpack "Monster" from feed the beast. Here I leave some photos:
https://imgur.com/cHK7P9K
https://imgur.com/0Qq7HMV
Thank you very much for the help
-- 25 Feb 2014, 14:48 --
Help me please D:
I'm having wrong textures
https://imgur.com/RqrFzif
@RealSketch: LightHero was talking to someone else when asking for screenshots
@LightHero: fink is referring to this bug: https://bdcraft.net/community/pbdc-help/ ... -t773.html
But in short, the ascii.png which causes the bug is fixed in the MC1.8/snapshot version of the base resourcepack. So people could just use that version of the resourcepack. I think the only thing no longer backwards compatible is the steve.png due to the new player customization options.
@LightHero: fink is referring to this bug: https://bdcraft.net/community/pbdc-help/ ... -t773.html
But in short, the ascii.png which causes the bug is fixed in the MC1.8/snapshot version of the base resourcepack. So people could just use that version of the resourcepack. I think the only thing no longer backwards compatible is the steve.png due to the new player customization options.
Profile pic by TsaoShin: https://www.deviantart.com/tsaoshin