Tekkit? Feed the Beast? All texture compilations (work in progress and full releases) for mod packs.
BDcraft Web Admin
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Post
08 Aug 2021, 18:12
Yaboitheos wrote: ↑08 Aug 2021, 17:40
...
Maybe try a lowerresolution resourcepack?
...
RAM has nothing to do with maximum usable resolution. That's all related to the graphics card.
You'll need to use a lower resolution.
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Post
08 Aug 2021, 18:18
Thanks for your swift reply HanFox.
I have a 2080ti graphics card. Surely I should be able to run 128x ?
Post
08 Aug 2021, 20:32
Yaboitheos wrote: ↑08 Aug 2021, 18:18
Thanks for your swift reply HanFox.
I have a 2080ti graphics card. Surely I should be able to run 128x ?
Ignore this.. Haha, Installed optifine, now working all good
Post
14 Sep 2021, 16:00
Fences and fence gates seem to be missing.
Also happens for nether brick fences when i go to nether fortresses.
Edit: just noticed Iron Bars are missing.
Last edited by
ShoeLace1291 on 14 Sep 2021, 16:02, edited 1 time in total.
Post
20 Dec 2021, 01:21
Having the same texture stitching error with x128 - in exactly the same place as the prior poster, regardless of memory amount.
net.minecraft.client.renderer.StitcherException: Unable to fit: ironchest:items/chest/diamond_back - size: 128x128 - Maybe try a lowerresolution resourcepack?
If memory amount was the issue, shouldn't it be a different texture (when it runs out of RAM) when you add more? Is this file corrupt somehow?
Last edited by
Durandal on 20 Dec 2021, 02:14, edited 3 times in total.
BDcraft Web Admin
6619 Posts
x 438
Post
20 Dec 2021, 07:09
Durandal wrote: ↑20 Dec 2021, 01:21
Having the same texture stitching error with x128 - in exactly the same place as the prior poster, regardless of memory amount.
net.minecraft.client.renderer.StitcherException: Unable to fit: ironchest:items/chest/diamond_back - size: 128x128 - Maybe try a lowerresolution resourcepack?
If memory amount was the issue, shouldn't it be a different texture (when it runs out of RAM) when you add more? Is this file corrupt somehow?
As the error says, try a lower texture resolution.
Post
16 Jan 2022, 13:29
Hey together,
i have a problem with invisible textures and its not related with invisible grass textures and the fix (which acutally works for me) in foamfix config.
My problem is related to some textures from extra utilities in combination with optifine. The transport and fluid pipes from extra utilities are invisible with my optifine installation (tested the most recent optifine and the preview version). I am using the 32x version of the modpack.
My System specs:
i7 3770k
16Gig RAM (tested with 8,6,12 gig allocated)
GTX970
Windows 10
The weird thing is, my friend is using the same settings, different system specs, except he is using the 128x texture pack.
What could be the reason for these invisible textures? Maybe there is an optifine setting which i need to change?
Post
17 Sep 2022, 20:40
Hello, Quick question I have tried everything using Ver 3.6 (New) hopefully a version comes out for that. The textures in Twilight Forest do not seem to be working as need certain stone blocks and items any help. Thanks Index.
Post
18 Sep 2022, 11:34
IndexRaptor wrote: ↑17 Sep 2022, 20:40
Hello, Quick question I have tried everything using Ver 3.6 (New) hopefully a version comes out for that. The textures in Twilight Forest do not seem to be working as need certain stone blocks and items any help. Thanks Index.
are your grass textures invisible as well?