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[128x - 32x] Feed the Beast: Revelation [MC1.12]
I have a similar setup to yourself and I have never been able to get the 128x pack to work. I only made it as the amount of people asking for it and other patches I've made got annoying so I made it. I have asked whoever got it to work to post how they did it but to this day no one has responded. Oh well, glad you got the 64x version working alright. (it's what I use )
If anyone would like to take over any of my threads please contact me. I will continue to host what I have done but expect no further updates.
Hello,
Running 64x and texture pack. I have properly integrated the patch into the regular texture pack. I am running the mod on 8 gb ram, my system has 8gb of vram. The grass blocks are invisible allowing me to see through the world. Does anyone have a fix for this?
Is there any way you could share the 64x pack with the patch integrated into it on this forum? I'm wondering if I am simply doing something wrong, although I have seen one other person who was having the same issue. @novamanga
Running 64x and texture pack. I have properly integrated the patch into the regular texture pack. I am running the mod on 8 gb ram, my system has 8gb of vram. The grass blocks are invisible allowing me to see through the world. Does anyone have a fix for this?
Is there any way you could share the 64x pack with the patch integrated into it on this forum? I'm wondering if I am simply doing something wrong, although I have seen one other person who was having the same issue. @novamanga
No idea why you feel you need to integrate the patches together. The need to do that stopped at MC 1.7.
As for running with only 8GB of RAM allocated, I think you need to allocate more. If 8GB of RAM is all your system has then I doubt you will get the 64x patch to run. With 64x I run my with around 10GB allocated. This works for me.
Also, the reason for having separate patches for the modpack and base textures is due to the Terms of use laid out by Sphax. See the forums for this.
As for running with only 8GB of RAM allocated, I think you need to allocate more. If 8GB of RAM is all your system has then I doubt you will get the 64x patch to run. With 64x I run my with around 10GB allocated. This works for me.
Also, the reason for having separate patches for the modpack and base textures is due to the Terms of use laid out by Sphax. See the forums for this.
If anyone would like to take over any of my threads please contact me. I will continue to host what I have done but expect no further updates.
So I have had a look at this issue in game and found the following things after HanFox said Foamfix can cause issues. If you open the Foamfix config text file and find the following line:
# More optimized multipart model condition storage. Inspired by malte0811's research. [default: true]
B:smallModelConditions=true
By changing this to false, the invisible blocks return to normal. Not sure how this affects memory use or performance but it will fix the block issue.
# More optimized multipart model condition storage. Inspired by malte0811's research. [default: true]
B:smallModelConditions=true
By changing this to false, the invisible blocks return to normal. Not sure how this affects memory use or performance but it will fix the block issue.
If anyone would like to take over any of my threads please contact me. I will continue to host what I have done but expect no further updates.
i cant find that line anywhere in my config file. NVM apparfently i have 3.4 - why doesnt curse launcher show na update? lolNovamanga wrote: ↑12 Jun 2021, 10:42So I have had a look at this issue in game and found the following things after HanFox said Foamfix can cause issues. If you open the Foamfix config text file and find the following line:
# More optimized multipart model condition storage. Inspired by malte0811's research. [default: true]
B:smallModelConditions=true
By changing this to false, the invisible blocks return to normal. Not sure how this affects memory use or performance but it will fix the block issue.
Hello,
I am trying to run x128 for FTB Revelation. My PC has 32gb of Memory, which I believe to be more than enough to run a 128 pack but could be proven wrong. I have linked a pastebin to my error whilst launching. Any help would be greatly appreciated!#
https://pastebin.com/38nix2sE
Primary line is
The game crashed whilst initializing game
Error: net.minecraft.client.renderer.StitcherException: Unable to fit: ironchest:items/chest/diamond_back - size: 128x128 - Maybe try a lowerresolution resourcepack?
Exit Code: -1
Many thanks
I am trying to run x128 for FTB Revelation. My PC has 32gb of Memory, which I believe to be more than enough to run a 128 pack but could be proven wrong. I have linked a pastebin to my error whilst launching. Any help would be greatly appreciated!#
https://pastebin.com/38nix2sE
Primary line is
The game crashed whilst initializing game
Error: net.minecraft.client.renderer.StitcherException: Unable to fit: ironchest:items/chest/diamond_back - size: 128x128 - Maybe try a lowerresolution resourcepack?
Exit Code: -1
Many thanks