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anyone up for doing a patch for the new skyfactory one?
https://www.curseforge.com/minecraft/mo ... actory-one
Yea, I'm currently working on something, but it'll be quite uncomplete, as most of its mods are new and untouched by our artistshool wrote: ↑06 Nov 2021, 07:42anyone up for doing a patch for the new skyfactory one?
https://www.curseforge.com/minecraft/mo ... actory-one
So you got anything for us friend?heinrich27 wrote: ↑07 Nov 2021, 09:32Yea, I'm currently working on something, but it'll be quite uncomplete, as most of its mods are new and untouched by our artistshool wrote: ↑06 Nov 2021, 07:42anyone up for doing a patch for the new skyfactory one?
https://www.curseforge.com/minecraft/mo ... actory-one
It appears SkyFactory moved to Feed the Beast for version 2.5.x. I added the link to the first post.
Probably the issue with foamfix lots of people have had.FennixThePhoenix wrote: ↑20 Mar 2022, 09:30So, I got the 64x one, as 128 just didn't want to load properly. But when I try to run it, the oak wood slab texture is messed up and the bottom of the torch is missing. Did I do something wrong?
# More optimized multipart model condition storage. Inspired by malte0811's research. [default: true]HanFox wrote: ↑20 Mar 2022, 10:29Probably the issue with foamfix lots of people have had.FennixThePhoenix wrote: ↑20 Mar 2022, 09:30So, I got the 64x one, as 128 just didn't want to load properly. But when I try to run it, the oak wood slab texture is messed up and the bottom of the torch is missing. Did I do something wrong?
See this post by Novamanga for a fix: help-centre-f4/feed-the-beat-revelation ... tml#p43876