Tekkit? Feed the Beast? All texture compilations (work in progress and full releases) for mod packs.
Post
01 Oct 2015, 12:14
The ancient power of Tekkits past return in this legendary pack! Wield the philosopher's stone, ride the rails, breed the bees, and much, much more! This pack will remind you of what you've always loved about Tekkit, while bringing you new mods to discovery and enjoy!
Installation
Show 1. Download the Tekkit Legends Patch from below and the Sphax PureBDcraft Resourcepack
here.
2. Launch Tekkit Legends and go in to the options, click on "Resource Packs" and on "Open rescource pack folder".
3. Drag and drop both the Sphax PureBDcraft.zip and the Tekkit Legends patch zip to the "rescourcepacks" folder.
4. Enable both packs on the resourcepacks screen and that's it!
Download
for MC1.7.10
Show Updated by Novamanga
Older patch
Videos
Show
Screenshots
Show
Changelog
Show 25/10/15 - Updated to include Remain in motion textures
06/10/15 - Updated to include IC2 Classic (WIP - adding missing textures in future update)
Credits
Show auter for making the 64x patch
AOBD by Novamanga
Big Reactors by HanFox
Blue Power by 128x Nithlus & 64x Linkinexe
Buildcraft by Nhawks17
Carpenter's Blocks by HanFox
ChickChunks by Sparkst3r
CoFHCore by HanFox
ComputerCraft by Sparkst3r
Computronics by HanFox
Emasher Resource by Sir Oldie
Ender Storage by Sparkst3r
Forestry by HanFox
Gendustry by Novamanga
IC2 Nuclear Control by Novamanga
IndustrialCraft 2 classic by Textures by HanFox Patch by Novamanga
Iron Chest by HanFox
JABBA by Novamanga
Mapwriter by HanFox
NEI by HanFox
NEI Addons by HanFox
NEI Intergration by HanFox
NEI Plugins by HanFox
OpenCCSensors by HanFox
Railcraft by HanFox
Redstone Arsenal by HanFox
Remain in Motion by Novamanga
Solar Flux by Llama Farmer
Last edited by
Nithlus on 25 Oct 2015, 08:41, edited 18 times in total.
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BDcraft Web Admin
6615 Posts
x 437
Post
01 Oct 2015, 12:16
Mod pack patches don't go in WIP because most of them will never ever be finished so they're always WIP
Even though you have a video you must also provide a few static screenshots, too.
I would also recommend you delete "how to update.txt" and "legal.txt" from the zip.
Post
01 Oct 2015, 13:25
HanFox wrote:Mod pack patches don't go in WIP because most of them will never ever be finished so they're always WIP
Even though you have a video you must also provide a few static screenshots, too.
I would also recommend you delete "how to update.txt" and "legal.txt" from the zip.
Thanks for moving this to the correct section
I have provided some screenshots and removed the text files that you recommended I remove.
Post
05 Oct 2015, 17:39
Could you try and update it if not can you teach me to make it updated Please
-- edit --
Could you try and update it if not can you teach me to make it updated Please
Post
06 Oct 2015, 19:36
Updated to include IC2 Classic. No patch for this mod exists from what i can see so i've used the 1.4.7 IC" patch and changed the folder layout and added some missing textures from the IC2 1.5, solar expansion and more to come in a future update but figured i'd get what i have out to you guys so at least you have the majority of IC2 textured.
Patch Creator
1498 Posts
x 139
Post
06 Oct 2015, 19:44
I posted an IC2 Classic patch yesterday in Release for Mods
If anyone would like to take over any of my threads please contact me. I will continue to host what I have done but expect no further updates.
Post
08 Oct 2015, 17:48
The x128 doesn't work. When I try to enable it, it just disable both texture packs (vanilla and TL addon)
Show [19:43:24] [Client thread/INFO]: Caught error stitching, removing all assigned resourcepacks
net.minecraft.util.ReportedException: Registering texture
at net.minecraft.client.renderer.texture.TextureManager.func_110579_a(TextureManager.java:111) ~[bqf.class:?]
at net.minecraft.client.renderer.texture.TextureManager.func_110549_a(TextureManager.java:172) ~[bqf.class:?]
at net.minecraft.client.resources.SimpleReloadableResourceManager.func_110544_b(SimpleReloadableResourceManager.java:143) ~[brg.class:?]
at net.minecraft.client.resources.SimpleReloadableResourceManager.func_110541_a(SimpleReloadableResourceManager.java:121) ~[brg.class:?]
at net.minecraft.client.Minecraft.func_110436_a(Minecraft.java:609) [bao.class:?]
at net.minecraft.client.gui.GuiScreenResourcePacks.func_146284_a(SourceFile:151) [bgf.class:?]
at net.minecraft.client.gui.GuiScreen.func_73864_a(GuiScreen.java:225) [bdw.class:?]
at net.minecraft.client.gui.GuiScreenResourcePacks.func_73864_a(SourceFile:158) [bgf.class:?]
at net.minecraft.client.gui.GuiScreen.func_146274_d(GuiScreen.java:296) [bdw.class:?]
at net.minecraft.client.gui.GuiScreen.func_146269_k(GuiScreen.java:268) [bdw.class:?]
at net.minecraft.client.Minecraft.func_71407_l(Minecraft.java:1640) [bao.class:?]
at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:973) [bao.class:?]
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:898) [bao.class:?]
at net.minecraft.client.main.Main.main(SourceFile:148) [Main.class:?]
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) ~[?:1.8.0_60]
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source) ~[?:1.8.0_60]
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) ~[?:1.8.0_60]
at java.lang.reflect.Method.invoke(Unknown Source) ~[?:1.8.0_60]
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135) [launchwrapper-1.12.jar:?]
at net.minecraft.launchwrapper.Launch.main(Launch.java:28) [launchwrapper-1.12.jar:?]
Caused by: net.minecraft.client.renderer.StitcherException: Unable to fit: eng_toolbox:ind_l_0 - size: 512x512 - Maybe try a lowerresolution resourcepack?
at net.minecraft.client.renderer.texture.Stitcher.func_94305_f(Stitcher.java:76) ~[bpv.class:?]
at net.minecraft.client.renderer.texture.TextureMap.func_110571_b(TextureMap.java:260) ~[bpz.class:?]
at net.minecraft.client.renderer.texture.TextureMap.func_110551_a(TextureMap.java:97) ~[bpz.class:?]
at net.minecraft.client.renderer.texture.TextureManager.func_110579_a(TextureManager.java:89) ~[bqf.class:?]
... 19 more
Post
08 Oct 2015, 18:27
Looks like some of the eng_toolbox textures are 512x, just checked 64x version and it's actualy 128x (at least the machines, core is from Emasher Resource patch and those textures are 64x). So either download eng_toolbox 64x version or temporarily use the 64x patch for Tekkit Legends and wait for fix.
Also I forgot to put Engineer's Toolbox patch in credits.
Link
Edit:
Checked 64x patch for Engineer's toolbox once more and most of textures are 64x (maybe author forgot to resize few of them.)
Last edited by
auter on 08 Oct 2015, 18:45, edited 2 times in total.