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[128x - 32x] Tekxit 2 & 3 [MC1.7 & 1.12]
Hi, I'm playing Tekxit 3.14 (mods updated since the version 3, some mods added, some deleted) and I'm using this addon plus i'm making my packs. for example I added "netherending ores" and I'll add the aether packs.
But that's note the point of my post.
I use these 2 packs :
and I have different textures for stone behind ores (see captures)
When I open the texture files
For information for the example, the mod version is :
ThermalFoundation-1.12.2-2.6.7.1-universal
Any idea where it comes from ?
But that's note the point of my post.
I use these 2 packs :
- PureBDcraft 32x MC112
- Sphax_Tekxit3_32x
and I have different textures for stone behind ores (see captures)
When I open the texture files
- PureBDcraft 32x MC112\assets\minecraft\textures\blocks\stone.png
- Sphax_Tekxit3_32x\assets\thermalfoundation\textures\blocks\ore\ore_copper.png
For information for the example, the mod version is :
ThermalFoundation-1.12.2-2.6.7.1-universal
Any idea where it comes from ?
Last edited by ludal37 on 21 Apr 2021, 09:46, edited 4 times in total.
Profile pic by TsaoShin: https://www.deviantart.com/tsaoshin
Does someone know how to fix the grass not working. I followed the instructions and it never will load. After downloading and putting both the zips in the resourcepack folder it doesn't end up loading at all and then moves the textures back over to the left side (I have made sure that both zips are the correct version). I have 10 gigs of ram allowed for the pack so I know that isnt the issue. I have tried using 64x but it does the same thing. When I just use the BDcraft version and not include this one every texture loads but grass and I don't know what to do. I have a powerful pc so I'm confused why it wont load. I'm running it on the Tekxit 3.14 Pi version. Is the only reason it wont work because its the new version of the pack.
So the 3.14 version of Tekxit is using Foamfix. This is the same problem FTB Revelations has. To fix it do the following:
Find the config file for FoamFix and change the following line to false
# More optimized multipart model condition storage. Inspired by malte0811's research. [default: true]
B:smallModelConditions=true
This should get your grass back.
Find the config file for FoamFix and change the following line to false
# More optimized multipart model condition storage. Inspired by malte0811's research. [default: true]
B:smallModelConditions=true
This should get your grass back.
If anyone would like to take over any of my threads please contact me. I will continue to host what I have done but expect no further updates.
For me too, but ONLY with the Patch. If I load the main Resource Pack (128) it works great, no issues. Only when I load the patch is there a problem. I gave Java 16GB of RAM so I can't imagine that's the issue. I'm also using prime-run for the launcher so it should be using my Nvidia card.
I gave it 32gb of ram and it still crashed. It might be something with the pack. Also there are a lot of missing textures in this one that you'll have to add manually.simplestofficeclerk wrote: ↑23 Sep 2021, 21:18For me too, but ONLY with the Patch. If I load the main Resource Pack (128) it works great, no issues. Only when I load the patch is there a problem. I gave Java 16GB of RAM so I can't imagine that's the issue. I'm also using prime-run for the launcher so it should be using my Nvidia card.