Thaumic Tinkerer

Archive of patch requests that have been completed or locked for various other reasons.
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Post 18 Aug 2013, 19:34

Is anyone working on Sphax textures for Thaumic Tinkerer, that fantastic add-on for ThaumCraft 3?
I hope I didn't miss this one in my searches; I was a bit surprised that I didn't find a mention of it---I think it might be the only mod in the FTB packs that's flown under the radar. (Or apparently flown under the radar---I honestly wouldn't be surprised to learn I've missed a big, flashing "Thaumic Tinkerer Textures!" thread somewhere ;) )
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Post 18 Aug 2013, 19:54

Sadly, I don't think there are any people updating these textures any more. To be honest, I was about to request this, as no one else up to now has, so I am seconding this instead!
I have too much spare time...
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Post 28 Nov 2013, 04:29

Mod with add-ons for Thaumcraft. Looked around and I don't think anyone's made the textures for this one yet.

Would be interested in 1.6.4 compatible textures for this but again, I'm not even sure anyone's done the artwork for it.
Last edited by HanFox on 28 Nov 2013, 08:19, edited 1 time in total.
Reason: Request merged.
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Post 17 Dec 2013, 08:23

The mod thaumic tinker has been updated for Thuamcraft 4 and needs sphax textures. https://www.minecraftforum.net/topic/181 ... downloads/
Last edited by HanFox on 17 Dec 2013, 08:23, edited 1 time in total.
Reason: Request merged.
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Post 17 Dec 2013, 20:05

For some reason, I have an old version of Thaumic Tinkerer that I have added into my DW20 MC1.6.4 patch. I had to rename a few files and fix the path for it, but, if it helps, here's what I have of thaumic tinkerer - if you are going to use it for a different version (i.e. MC 1.5.x), which it was originally intended for, just verify the path and the names of the texture files. I have no idea who the original patch artist is and it's nowhere on the forums that I can see....
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Post 09 Jan 2014, 18:34

I would like to see Thaumic Tinker patched please.
I may be able to offer help if needed.
Rockawill-Textures like a 4 year old on paint
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Post 20 Jan 2014, 15:57

iam gonna do it
:ninja: :D
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Post 27 Jan 2014, 16:34

liamkip wrote:
iam gonna do it
:ninja: :D
Progress? If not, I may look into this patch myself later.
Resize trouble?
GIMP: http://www.gimp.org/
Plugin: http://registry.gimp.org/node/26259
Tut: http://bdcraft.net/forum/tutorial-how-t ... s-properly
As courtesy: no vanillas, no GUI's 'til 32, no res < 16. My OCD will thank you.
Have fun. :)
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Post 30 Jan 2014, 16:09

Would be interested in this myself. Any idea about the KAMI items? Ichor and such...I want to give this a shot if I knew how to get their file names..
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Post 30 Jan 2014, 16:26

Crownz04 wrote:
Would be interested in this myself. Any idea about the KAMI items? Ichor and such...I want to give this a shot if I knew how to get their file names..
If you have the mods installed someplace, you can look inside their archives or .jar's with winrar or w/e to find their "assets" folders and extract them. Just delete those default textures in your released patch... or I'll talk to you about it. :) Their just great reference material while not in game, but they're unnecessary and can lower the quality of the default textures that are left unsphaxified. Also, maintain the same file structure of the mod for your textures or they'll be unapplied and look default again even though they're inside the main resource pack you use, they need that mod's file structure to work; including the "assets" folder in the root of the resource pack and mod.

If you need to resize, I have tools in my signature. Happy texturing.
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V
Resize trouble?
GIMP: http://www.gimp.org/
Plugin: http://registry.gimp.org/node/26259
Tut: http://bdcraft.net/forum/tutorial-how-t ... s-properly
As courtesy: no vanillas, no GUI's 'til 32, no res < 16. My OCD will thank you.
Have fun. :)
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