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Archive of patch requests that have been completed or locked for various other reasons.
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4 Posts
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Post 08 Jul 2022, 15:33

Hello guys,

I used the compiled files from Gameskiller01 and added a few things such as :
- Mechanical press
- Basin
- Chute
- Some missing casings

If you like our work please consider becoming a Supporter and get an ad-free experience.
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Post 11 Jul 2022, 22:13

Hi,

I have been added some more stuff (to the above link):
- Cogwheels
- Fluid pipes
- Fluid tanks (I have been lazy on the connected texture but it looks not so bad, right ?)
- Andesite funnel (not vertical/extended ones).

Image
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39 Posts
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Post 13 Jul 2022, 01:14

I've been working on a patch for 1.18.2.
Rolled in the recent additions by Democrity.

I also fixed the andesite alloy so it no longer looks like a steel ingot:
Image

I also fixed the oxidation state of copper ore and some of the roofs
Well, if you didn't want Dwarven Engineering, why am I here?
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Post 13 Jul 2022, 19:11

Democrity, what do you think you'll be working on next?
(So we don't duplicate work).
Well, if you didn't want Dwarven Engineering, why am I here?
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Post 13 Jul 2022, 19:38

Hey PDelta41,

First of all , thank you for you work !
I will try the water wheel I guess.
I will finish the andesite funnels and tunnels, but it is difficult, and I am lazy :p (I do not plan to touch the brass tunnels/funnels any time soon).

What about you ?
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Post 14 Jul 2022, 02:50

I was looking at the stone blocks under the "block\palettes" folder, since that's what I run into the most, followed by "block\copper" & "block\mineral". After that, maybe the copper dive armor, I also wanted to look at the rail stuff (since I still have like, 5 versions of RailCraft Sphax in my collection), but I'm unlikely to start on that for a few weeks, at least.
Well, if you didn't want Dwarven Engineering, why am I here?
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jtf
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Post 11 Sep 2022, 07:02

In my game rn i updated all the stoneblocks under the "block/palettes" to match the colorscheme of other packs on this forum, personally i want for example the scoria and gabbro to be the same texture no matter what particular mod is naturally generating it. What happened is that i had my cobblegen make me other mod's types of the same stones that i find underground, but they had different colors or was 16x.

references:
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Post 03 Feb 2023, 17:06

Has there been any update on this?

Thank you for what has been done.
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Post 26 Mar 2023, 05:17

Is there a Tool for performance PNG *s ? than i can drop the download create i have problem with FPS sluttering all time and i get transperency issue is there a tool for Transperency background fix ? if any one can help me with this i can completly finished the work for Create.
Last edited by BasteGK2 on 26 Mar 2023, 07:54, edited 4 times in total.
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Post 01 Apr 2023, 11:10

BasteGK2 wrote:
26 Mar 2023, 05:17
Is there a Tool for performance PNG *s ? than i can drop the download create i have problem with FPS sluttering all time and i get transperency issue is there a tool for Transperency background fix ? if any one can help me with this i can completly finished the work for Create.
It depends what you mean by improving the performance... for the most part, besides the initial reading of a texture from disk (which is going to be microseconds on any computer after the year 2000) the size of them is fairly irrelevant. Once in video memory everything is uncompressed anyway. If you're get stuttering that's probably due to Java's garbage collector. You may want to Google how to clam it down a bit, or try to get more FPS by using the Sodium mod.

As for cleaning up transparent pixels you can use GIMP + BIMP as described in this post: releases-for-mods-f9/energy-converters- ... tml#p41258
Profile pic by TsaoShin: https://www.deviantart.com/tsaoshin
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