Search found 21 matches

06 Oct 2018, 20:08
Replies: 19
Views: 22,035

Re: Construct's Armory

I don't have the time right now, but after I finish my patchwork AbyssalCraft retexturing from various BDCraft sources I'll try my hand at making existing textures fit the pattern of this mod.
14 Sep 2018, 16:02
Replies: 8
Views: 8,070

Re: [512x - 32x] Pet Bat [MC1.4.7 - 1.7]

Mod link broken: .html --> .php
28 Aug 2018, 20:24
Replies: 19
Views: 22,035

Re: Construct's Armory

Oh, ok. I guess I'll try my hand at texturing then .-.
28 Aug 2018, 20:16
Replies: 19
Views: 22,035

Re: Construct's Armory

Is this project abandoned? I'm working on a 100% - 1.12.2 AllTheMods3 patch compilation, and I would like to know if its being worked on or if I have to make it myself with my feeble art skills c:
10 Jul 2016, 20:32
Forum: General
Replies: 3
Views: 4,539

Re: Blatant ripoffs with monetized links

Wait really? Whoopsie.
10 Jul 2016, 20:13
Forum: General
Replies: 3
Views: 4,539

Blatant ripoffs with monetized links

I've recently found a site called "6minecraft" that specializes in pirating other people's work and redistributing it through monetized links unscrupulously. This site has archives of the PureBDCraft pack for every version and resolution with through monetized links. I just wanted to repor...
08 Jul 2016, 04:34
Replies: 3
Views: 2,883

[Bug] Y-flipped server position arrows in server list

I see this glitch while using Sphax 512x for 1.10 (the arrows to move a server up/down in your list of servers is flipped over the y-axis).

Here's a video of it in the server menu:

[video]https://www.youtube.com/watch?v=3fEe1kRtkR0[/video]
04 Jul 2016, 01:04
Replies: 3
Views: 2,626

[Not a bug] Flashy gems on the Realms button

I am using Minecraft Forge 1.10.2 with a few cosmetic mods and I just noticed that the flashy gems on the Realms button and the Mods button are missing. It looks like a really simple fix since it is only 2 image states per flashy gem. Thankyou for your consideration :) Screenshot: https://i.gyazo.co...
26 Jun 2016, 22:29
Replies: 563
Views: 565,458

Re: [128x/64x/32x] Tinkers' Construct [1.5.2 to 1.8]

Well I'm using it for MC 1.5.2 so I don't think there will be a problem for me at least (and I can rename everything myself lol. It just looks weird with 64x TCon next to 512x AE 512x Mekanism 512x Base and various others at high res. lol)