Doesn't it already work for 1.7? The mod creator didn't make any changes, did he?DWild wrote:Do you plan on making it for 1.7?
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Re: [512x - 64x] Project:Red [MC1.6]
Re: Professor Flaxbeard's Wondrous Steam Power Mod
I'm happy to do more (I did actually, now that I think about it, just haven't released), but I'm just waiting on LaneKiffin to start a thread seeing as he expressed interest first. :) As for resizes, we generally wait until there's a sufficient amount of textures to be worthwhile resizing. At the m...
Re: [512x - 64x] Project:Red [MC1.6]
ThanksHanFox wrote:Tidied the OP a touch and moved to Releases
Re: [WIP] [Project: Red] A RP2 Replacement [1.6.2] (128x/64x
Yes, it does, if you want to. I don't have anything against it, and I think Llama Farmer won't alsoHanFox wrote:Does look very nice. Well done, Llama Farmer
Does this mean this can finally be moved to Releases?
Re: [WIP] [Project: Red] A RP2 Replacement [1.6.2] (128x/64x
Thanks to Llama Farmer for sending me a cleaner version of the OP, it has been updated now with the different downloads. If you wish to merge some textures from the different patches with eachother, you can ... if you know how
Re: [WIP] [Project: Red] A RP2 Replacement [1.6.2] (128x/64x
I can finally say that this patch has been finished, even if it isn't by me. I was contacted by Llama Farmer with the question if he may release his version of the patch, which is in native 512x, so it'll probably be available for all different resolutions soon. I agreed on him releasing it. I will ...
Re: [WIP] [Project: Red] A RP2 Replacement [1.6.2] (128x/64x
The item textures for the Transportation module, like the chips etc.(not the pipes)Laruae wrote:So what is missing from this patch to make it release worthy?
Re: [WIP] [Project: Red] A RP2 Replacement [1.6.2] (128x/64x
Okay, so it appears that you haven't dowloaded or installed it the right way. Because I downloaded the latest 128x/64x version (not the one that says 128x/64x on the main post, but the ones by Novamanga) and they had bundled cables working fine. I did notice that the 32x file wasn't complete, and I ...
Re: [WIP] [Project: Red] A RP2 Replacement [1.6.2] (128x/64x
The transportation stuff, but I saw that my bundled cable was not textured! Any ideas why? Hmm, that IS weird. Maybe Mr_TJP changed the texture names, or it wasn't included in the latest patch (which was not made by me, by the way, so that may also be the problem) I will check tomorrow (for me, so ...
Re: [WIP] [Project: Red] A RP2 Replacement [1.6.2] (128x/64x
There is a download. Or do you mean the pipes + furnace textures?evenas98 wrote:Download please?
If so, I am waiting for someone to do the transportation item textures, because I am not professional enough to do the item textures in Sphax.