Search found 259 matches

21 Jul 2017, 15:49
Replies: 29
Views: 45231

Re: [512x - 32x] ProjectE [MC1.7-MC1.10]

PE1.3.1
*Updated to 1.10.2. Added a couple new stuffs. Took out an old stuff. Tweaked some wrong stuff.

Have fun :)
16 Jul 2017, 08:20
Replies: 29
Views: 45231

Re: [512x - 32x] ProjectE [MC1.7]

RazorEdgeRequiem wrote:is there going to be a 1.10.2 update?
Already completed the 1.10.2 patch, but currently baffled as to how to batch resize in an efficient way that won't take me about 36 hours of mind-numbing file-changing.

tl;dr soon
05 Jul 2017, 00:16
Replies: 6
Views: 5983

Re: Sphaxify - Automated BDCraft Patch Builder Tool

Thanks Han! I was on Mac when I made those comments (last night over here) so no can do's .exes, but I definitely could use that on my PC :) Speaking of which, found those old PS batch-resizer actions on said PC, so problem solved anyway hahahaha. That being said, I'll definitely check out GP's new ...
04 Jul 2017, 15:27
Replies: 6
Views: 5983

Re: Sphaxify - Automated BDCraft Patch Builder Tool

My lord... Haven't tested this yet, but if this is all I hope it to be, then I shall be one happy bean. Where was this in the old days... hahahahahahaha -- edit -- Rip, nvm. No idea how to compile source code, so no GraphicsMagick for me :/ Ah well, let's see if I can rustle up those old PS scripts ...
26 Mar 2016, 17:24
Replies: 142
Views: 128327

Re: [512x - 32x] Project:Red [MC1.6 - 1.7]

I did a stuff ...here's what it looks like
Show
Image

there's also some items and things

not done, but there's a decent chunk there so happy easter n stuff folks

-- edit --

have an egg too
Show
Image
22 Apr 2015, 14:06
Replies: 29
Views: 45231

Re: [512x - 32x] ProjectE [MC1.7]

samiscool51 wrote:just to tell you the redmatter pickaxe dosen't work
please rename the pickaxe file to pickaxe instead of pick
Update - v1.4.4 - 22/4/15:
22/4/15 - #Changed file names of pickaxes, fixed transmutation gui for new version.
22 Feb 2015, 12:02
Replies: 29
Views: 45231

Re: [512x - 32x] ProjectE [MC1.7]

Update - v1.2.0:
  • Added GUIs for condenser Mk.II and gem of eternal density.
  • Removed unnecessary files.
12 Feb 2015, 11:12
Replies: 1023
Views: 352656

Re: [512x] Thaumcraft 4 - The new era of magic!

Sparkst3r wrote:Llama D: I spent all evening last night re-retracing that :P
:D Sorry... I came running (logging in) as fast as I could to post it before you'd start re-retracing! :P

-- 12 Feb 2015, 19:12 --

Also, here are the only other PSDs I made:
11 Feb 2015, 23:54
Replies: 1023
Views: 352656

Re: [512x] Thaumcraft 4 - The new era of magic!

What PSD are they from. I'm looking at the Wood.psd in Unsorted and they are bad and not the ones from LlamaFarmer's patch. https://github.com/crumbl3d/Sphax-Thaumcraft-Patch/blob/master/PSDs/assets/thaumcraft/textures/blocks/silverwood.psd Yes but that one doesn't have the top which was retraced. ...
08 Jan 2015, 06:56
Replies: 246
Views: 142694

Re: MineFactory Reloaded

It appears some of the files have renamed. Liquids have dropped the .liquid out of them. The decorative blocks have all been renamed slightly . Also, some of the items. I changed them and didn't take note of them :o, but if you grab something like Meld and compare it's all fairly apparent. Dammit! ...