Search found 244 matches

12 Jan 2024, 16:42
Replies: 234
Views: 165,233

Re: [128x - 32x] GregTech [MC1.4.7, 1.7 & 1.12]

Hi Guys, I know its a lot of work, but would be awesome if someone can port this patch to Gregtech v5.09.44. There are a lot of guis who changed and they are no longer in BDcraft style. Thanks in advance Where can I get the version/build you mention? GT5u seems to have been removed from CurseForge,...
26 Aug 2021, 17:16
Replies: 58
Views: 58,453

Re: [512x - 32x] Better Grass & Leaves / Foliage [MC1.6 - 1.11]

I've got a downloaded copy of the 128x patch for 1.12.2, which I can put up on Google Drive if nobody else has better. Edit: https://drive.google.com/file/d/1CPZkJA6ivVMCIhEYbeG6ShHABIjlahvp/view?usp=sharing HanFox, feel free to re-host this on your own server (and possibly delete this part of my po...
21 Jan 2021, 21:34
Replies: 234
Views: 165,233

Re: [128x - 32x] GregTech [MC1.4.7, 1.7, 1.12]

Thank you. I have updated the first post to point to your texture packs for GTCE. I don't play that version of the mod myself, so I hope you don't mind if I leave you in charge of maintaining that set of textures.
29 Nov 2020, 17:46
Replies: 12
Views: 36,865

Re: Sphaxify - Automated BDCraft Patch Builder Tool

I've found this tool very helpful for the GregTech texture patch (especially considering how many textures that involves), though I added an extra category "grayscaleables" since a lot of the textures work better when forced to "grayscale" color space (because the mod adds colors...
28 Nov 2020, 17:57
Replies: 234
Views: 165,233

Re: [128x - 32x] GregTech [MC1.4.7, 1.7, 1.12]

Update: I've looked at the GUI textures, but ran into a snag - GTCE uses a texture background copied for each slot (instead of separate full background images to handle the slots for different machines, which is how GT5 does it), including the player inventory area. I can make that transparent, whic...
18 Nov 2020, 21:06
Replies: 234
Views: 165,233

Re: [128x - 32x] GregTech [MC1.4.7, 1.7, 1.12]

You could have mentioned that you were talking about 1.12 - I only discovered that after clicking your download link. My "source" textures are 128x, so these textures are somewhat less useful to me. Also, I haven't looked at GTCE in a while, so things might have changed since I last update...
31 Oct 2020, 18:25
Replies: 234
Views: 165,233

Re: [128x - 32x] GregTech [MC1.4.7, 1.7, 1.12]

Update: the 5.09.28+ patch now includes some textures for GregTech++ by draknyte1 aka Alkalus, though many of the items and blocks in the mod use GregTech textures already.
05 Jun 2020, 18:50
Replies: 6
Views: 7,993

Re: [128/64x/32x] YABBA [MC1.10 + 1.12]

I have a vague memory that having LiteLoader installed can cause a problem like that, possibly even without BDCraft textures in use.
02 Jun 2020, 18:55
Replies: 166
Views: 390,964

Re: [512x - 32x] IndustrialCraft² [MC1.2.5 - 1.12]

2. Is it possible to remove the "stick" part of the crop-specific textures? IC2 for 1.12.2 apparently does something with the model jsons for crop tile entities that makes those redundant. I am rescinding this request, since the redundancy I mentioned is no longer appicable in the latest ...
30 May 2020, 18:10
Replies: 166
Views: 390,964

Re: [512x - 32x] IndustrialCraft² [MC1.2.5 - 1.12]

FYI, IC2 has just added some crops to the 1.12.2 builds that were previously GregTech-exclusive: https://jenkins.ic2.player.to/job/IC2_11 ... 68da58f82e