Search found 92 matches

20 Feb 2023, 15:27
Replies: 166
Views: 388,493

Re: [512x - 32x] IndustrialCraft² [MC1.2.5 - 1.12]

It looks like the new builds for Minecraft 1.19 are starting to implement a new texture system: https://jenkins.ic2.player.to/job/IC2/job/1.19/

These are still in fairly early development, but do be aware that there are builds for newer releases now.
15 Dec 2022, 18:44
Replies: 1
Views: 10,020

Did a Beta 1.7.3 Technic SSP patch ever exist?

I have been working on putting together full BDcraft textures for my older modpacks, but I've run into an issue with one of them. It is a pack built for Minecraft Beta 1.7.3, and accordingly, many of the patches from that long ago are flat-out missing. A significant portion of the Tekkit Classic tex...
12 Dec 2022, 20:03
Forum: Requests
Replies: 1
Views: 1,186

Re: Electrodynamics (128x, 1.16.5)

I second this. I would note that this mod and the others developed around it, such as Assembly Line, Ballistix, and Nuclear Science, are essentially revamped versions of the old Calclavia mods used in Voltz (Atomic Science, Assembly Line, Resonant Induction, ICBM), and as a result, many of the textu...
23 Jul 2022, 20:01
Replies: 1
Views: 9,431

PSDs for Base Doors and Trapdoors

I am in the process of making a patch for the Macaw's Doors mod, which implements several new doors to the game. One thing this mod does is make each door available in the full complement of woods, i.e. you can have the vanilla birch door look, but it uses oak or spruce. This is constant for each ki...
27 Mar 2022, 03:05
Replies: 107
Views: 216,330

Re: [512x - 32x] Forestry [MC1.4 - 1.12]

It looks like Forestry is starting to get updates for 1.16.5. I haven't checked the mod yet for resource pack compatibility, but I will update this post once I do.
25 Jan 2021, 23:30
Replies: 322
Views: 338,668

Re: [512x - 32x] Mekanism [MC1.5 - 1.12 & 1.15]

I can't believe it took me this many years to realize this, but the scuba gear textures from the 1.7 patch are still fully compatible with subsequent releases. I should've tested this in 2016.

Name for 1.12: scubaset.png
Name for 1.16: scuba_set.png
13 Jan 2021, 03:35
Replies: 6
Views: 3,964

Re: [128x] Mo' Glowstone [MC1.16]

Does this work with 1.12.2? Although there is only one file listed, it is universally compatible with every version of the mod released since its inception on 1.7.10. The only thing that might confuse the game are changes in capitalization. That being said, the patch's version is listed as 1.16-bas...
13 Jan 2021, 03:29
Replies: 5
Views: 8,114

Re: [128x] Classic Animated Textures [1.6.1 - 1.12.2]

Silverrain wrote:
13 Jan 2021, 01:40
Hi there Guys ... i sry to revive an old Post... but did someone has this nice Patch anywhere?
Don't bother searching for it, I've rebuilt the patch and reuploaded it.
19 Oct 2020, 02:44
Replies: 322
Views: 468,406

Re: [128x/64x/32x] Biomes O' Plenty [MC1.5 - 1.15]

The issue in the previous post aside, I have been working on some additions to this patch alongside the main BDcraft patch. I have assembled them here. This patch was tested against the 1.16.1 release, so I don't know if it will work the same for 1.15. 128x On top of the original 1.15 patch, this i...
12 Oct 2020, 13:32
Replies: 39
Views: 103,420

Re: [512x - 32x] ProjectE [MC1.7 - 1.12]

adding this to my minecraft along with other sphax resource packs causes the minecraft to unload all resource packs and i have 24gb(at 3200mhz) of ram allocated to the minecraft instance (it worked on my previous pc that had 8gb(at 1600mhz) ram allocated and had same gpu(rx 460) but worse cpu(fx630...