Search found 1311 matches

11 Sep 2013, 21:45
Replies: 278
Views: 442936

Re: [512x - 32x] Feed the Beast: Unleashed Pack

I hear what your saying. I doubt anyone ever thought there would be a mod with over 3000 separate file textures in it. Would have been less of a problem in the pre 1.5 days when you could squeeze 256 images to 1 sheet.

Thanks for the help. Novamanga
11 Sep 2013, 21:36
Replies: 278
Views: 442936

Re: [512x - 32x] Feed the Beast: Unleashed Pack

Ok, I loaded the sphax pack with only tinkers textures added and with optifine and MC crashes. Delete a 1000 files from the items folder and all is good. Used 128x and 32x pack to confirm the results. Repeated without optifine and everything runs fine.

Now at a total loss as to how to fix this.
11 Sep 2013, 20:18
Replies: 278
Views: 442936

Re: [512x - 32x] Feed the Beast: Unleashed Pack

I think it has to do with the number of files in a sub folder ie my items folder in tinkers contains 2680 files. I found by either deleting this or trimming down the number of files within it allowed MC to start with optifine.
11 Sep 2013, 20:09
Replies: 278
Views: 442936

Re: [512x - 32x] Feed the Beast: Unleashed Pack

Ok, I've spent several hours today trying to find out why my textures are causing these crashes. After trying all the different versions of optifine I could not find one that would work. Then I tried deleting and replacing folders. This also did not work. In the end I started deleting folders within...
11 Sep 2013, 12:30
Replies: 26
Views: 47118

Re: [512x - 32x] Wireless Redstone CBEdition

Had a look at this and it appears the images that use overlays are only being rendered as 16x16 no matter what size texture you use. Tested this by altering a 128x remote/overlay and putting some dots in the top left 16x16 area. The only things to show up in game were the reds dots I put in. This me...
11 Sep 2013, 12:08
Replies: 495
Views: 423844

Re: [128x] Tinkers' Construct [MC1.5.2 and MC1.6.2]

The liquids were from the original patch and I have not altered these. I'll have a look at changing the molten glass colours when I next update. There is a new material shown in the 1.6.2 update so when this is usable I'll update. Edit: I've had a look and the glass is a lighter shade than the iron,...
11 Sep 2013, 12:04
Replies: 15
Views: 24853

Re: [128x/64x] Steve's Carts v1.5.1

Had a look at these and they don't work for any of the new versions of MC, so I've chopped and edited these plus added a few new textures.

MC 1.5.2



MC 1.6.2



Enjoy
09 Sep 2013, 21:22
Replies: 32
Views: 10443

Re: Bacon mod patch - 128X

Hi ya. Made you the GUI using the bacon texture you have released in your pack.

Image

Tested in game and all good.
05 Sep 2013, 17:34
Replies: 78
Views: 52400

Re: [WIP] [512x,256x,128x,64x] Dartcraft

Ok as this is progressing very slowly I'll put out the textures I have done. These include the already produced textures from the others in this thread, credit to them. There are 5 things I'm not overly happy with. These are: The fortune Cookie The Claws Both the magnets The cold chicken The force G...
30 Aug 2013, 17:35
Replies: 495
Views: 423844

Re: [128x] Tinkers' Construct [MC1.5.2 and MC1.6.2]

Cozmo if you check on the Tinkers Construct MC Forum, Link in OP, you will find one of the questions answered by mDiyo is "is there a 1.4.7 version. The answer is No." So unless mDiyo has changed his stance on this there is no 1.4.7 version.

Sorry to be the bearer of bad news.

Novamanga