Search found 1323 matches

03 Oct 2019, 07:56
Replies: 85
Views: 130793

Re: [128x - 32x] All The Mods [MC1.12]

After a quick google it appears OpenGL error is quite common. Are you using Optifine? If so, try disabling it. It seems multiple different things can cause this OpenGL fault. Are you in single player or a server? Does it only happen around your base? Are you wearing any enchanted stuff that changes ...
28 Sep 2019, 16:25
Replies: 280
Views: 310918

Re: [128x/64x/32x] Biomes O' Plenty [MC1.5 - 1.14]

Updated the 1.14 downloads to work with the latest version 9.0.0.253. These are not compatible with the earlier alpha versions.
24 Sep 2019, 23:33
Replies: 59
Views: 86383

Re: [128x - 32x] Feed the Beast: Revelation [MC1.12]

I suspect your video RAM is running out. Make sure you have no other programs that could use video RAM running in the background. If it still won't work then all I can suggest is to use the 64x patch.
10 Sep 2019, 22:08
Replies: 14
Views: 12768

Re: [128x/64x] Aquaculture [MC1.6/1.7]

The squid does not work because it is 128 x 127. Add another pixel row to the bottom to fix it.
10 Sep 2019, 21:49
Replies: 9
Views: 4716

Re: [128x - 32x] Better with Mods [MC1.10.2 - 1.12]

I think I see the problem. In the new version there are included vanilla textures for the ores. As the vanilla Sphax redstone ore is animated it is confused by meta file with this pack. An easy fix would be to remove the animated redstone ore from the vanilla sphax texture pack and replace it with t...
10 Sep 2019, 20:37
Replies: 9
Views: 4716

Re: [128x - 32x] Better with Mods [MC1.10.2 - 1.12]

No idea. All I have done is extract the texture files from the jar file and HD them. Nothing else is different. Which version of the mod do you have?
09 Sep 2019, 07:30
Replies: 85
Views: 130793

Re: [128x - 32x] All The Mods [MC1.12]

Remix has over 280 mods. Have you tried running those games with that many mods. Oh, and don't forget a high def texture pack.

The closest game you will find to Minecraft for this level of modding is Skyrim, and that too becomes a slide show if you add that many mods.
06 Sep 2019, 12:07
Replies: 85
Views: 130793

Re: [128x - 32x] All The Mods [MC1.12]

Well if you are using the 128x patch, some people have been saying they have to allocate up to 32GB to run it. My advice is use the 64x patch. I only made the 128x version because people moan and complain there is no 128x. So I made it and said try it at your own risk. It is very unlikely to work. S...
05 Sep 2019, 12:03
Replies: 20
Views: 5851

Re: [128x - 32x] Dungeons, Dragons and Space Shuttles [MC1.12]

As with most issues seen, the problem is either a lack of allocated RAM or the amount of VRAM (The amount of memory your graphics card has) are not enough. Since MC1.10 modpacks have been getting larger and larger. Even without textures some of these now require at least 6GB just to run the pack. Ac...
04 Sep 2019, 02:40
Replies: 20
Views: 5851

Re: [128x - 32x] Dungeons, Dragons and Space Shuttles [MC1.12]

Knowing what resolution and how much RAM you have allocated would really be useful to know. I have 11GB allocated for the 64x patch if that's any help. See the posts above for info about the 128x.