Search found 269 matches

by b0bst3r
27 Oct 2017, 00:04
Replies: 139
Views: 130050

Re: [512x - 32x] Applied Energistics [MC1.4 - 1.10]

Have an update, quite a few file renames and some pushing around of files/folders.
by b0bst3r
26 Oct 2017, 03:56
Replies: 94
Views: 159388

Re: [512x - 32x] Forestry [MC1.4 - 1.10]

A good 95% of the 1.10 patch works on 1.12 things that don't are primarily butterflies and some new bits (doors).

Butterflies fixed in the download below, doors still need doing, not sure if I did anything else or not:
by b0bst3r
18 Jun 2017, 12:25
Replies: 177
Views: 132371

Re: [128x - 32x] Pam's Harvestcraft [MC1.6.4-MC1.10.2]

HarvestCraft for 1.11.2 - Nothing New just taken existing pack and made it work on 1.11.2
by b0bst3r
18 Jun 2017, 11:15
Replies: 42
Views: 43760

Re: [64x/32x] Immersive Engineering [MC1.7.10 - MC1.10]

1.11.2 64x Initial move over to 1.11.2 Water and wind mill textures have been removed as they need re-making. Some new things not textured yet. Any issues please post Edit: the new water and windmill textures have changed a lot if someone with some artistic skill can redo these please, I certainly ...
by b0bst3r
06 Jun 2017, 23:09
Replies: 143
Views: 97568

Re: [64x] EnderIO

Works fine here maybe it was down, does it work now?
by b0bst3r
06 Jun 2017, 23:03
Replies: 38
Views: 125401

Re: [512x - 16x] IronChests [MC1.4 - 1.11]

Looks like when you resized these down for the 1.11.2 patches you included the GUIs :) 64x GUIs are 128x128 and look like crap in game :)
by b0bst3r
03 Apr 2017, 19:05
Replies: 19
Views: 10671

Re: [128x/64x/32x] Actually Additions [MC1.10.2]

Holy .... omg..... I came here for something else (BC since it's out for 1.11.2) and saw this and my jaw dropped through the floor... TY TY TYTYTYTYTYTYTYTYTYTYYTYTYYTY
by b0bst3r
03 Apr 2017, 15:53
Replies: 36
Views: 19679

Re: [512x - 32x] OpenComputers [MC1.7]

Think I'll leave this here for 1.10.2 x64 :)
Not complete as there's new stuff in the mod and I cannot texture to Grumpys standards, I have done some extra stuff where changing colours of existing textures was necessary.
by b0bst3r
03 Apr 2017, 13:53
Replies: 35
Views: 70954

Re: [512x - 32x] Thermal Foundation [MC1.7 & MC1.10]

Ok so my original post/feedback was a knee jerk reaction (must stop doing those), after playing with TE 1.10.2 for the last few days I can live with it. Of course that means I will be changing all the mods I use to have the same ingots/dusts/nuggets/gears etc but hey ho.
by b0bst3r
26 Mar 2017, 23:38
Replies: 35
Views: 70954

Re: [512x - 16x] Thermal Foundation [MC1.7 & MC1.10]

The problem is Iridium is tin colour that have been used in the past will have to think a bit more.