Search found 244 matches

22 May 2020, 18:32
Replies: 34
Views: 41,687

Re: [128x/64x] More Connected Textures [MC1.5 & 1.7]

It might be interesting to see a version of this that handles the "random" textures via 1.8+ blockstate/model jsons instead of requiring Optifine. Maybe also the plank textures could be done without requiring specific endpoint textures.
22 May 2020, 15:55
Replies: 14
Views: 20,575

Re: [128x] Millénaire [MC1.5, 1.7, 1.12]

I'm sorry to say I have lost interest in this mod. Botaxalim has put way more effort into expanding the patch than I did, so (s)he is welcome to take over the thread if desired.
22 May 2020, 06:25
Replies: 0
Views: 4,139

Community-made alternative textures

There are some alternative textures made by the BDCraft community beyond what's available in the main downloads and via the customizer, but they're hard to find (especially if you just want to see what's available, rather than having a specific idea to search for), so I decided to make a new thread ...
06 Feb 2020, 06:40
Replies: 234
Views: 159,032

Re: [128x - 32x] GregTech [MC1.4.7, 1.7, 1.12]

It has been a few months, but I've made changes to the coil block and wire textures in the 5.09.28+ patch (see changelog on first page for details of how I made them). The previous textures for them were just upscaled from the mod's default gradient textures (which goes against the guidelines specif...
27 Jun 2019, 00:40
Replies: 234
Views: 159,032

Re: [128x - 32x] GregTech [MC1.4.7, 1.7, 1.12]

I had to look again at the GregTech CE source, but the mod seems to have totally overhauled how the GUIs are drawn, so it's not a simple matter of changing paths/filenames there - look through the files in https://github.com/GregTechCE/GregTech/tree/master/src/main/resources/assets/gregtech/textures...
17 May 2019, 23:48
Replies: 2
Views: 16,909

Re: Does 1.12.2 sphax not exist?

Based on the part about "1.13 and 1.10, nothing in-between", I think the OP might have been looking at VanillaBDCraft.
02 May 2019, 20:51
Replies: 43
Views: 29,160

Re: Feedback on PureBDcraft 1.13

I looked at the clouds recently, and due to how they work there really isn't much of a fix for them. Basically, every pixel of the cloud texture makes a block of cloud. (i.e. each pixel is all 6 faces of a cube, rotated in dumb ways, because Mojang...). The whole thing is then stretched massively o...
20 Apr 2019, 18:08
Replies: 3
Views: 3,582

Re: [64x] JAOPCA - Just Another Ore Processing Attempt

Silly me, I forgot to look in the modpack texture packs I'd already downloaded for this kind of thing. The texture pack for "All the Mods 3" (without the "Remix" part) seems to include it as well.
20 Apr 2019, 17:29
Replies: 3
Views: 3,582

Re: [64x] JAOPCA - Just Another Ore Processing Attempt

I second this request, though personally I'd prefer 128x if possible. I think a number of the textures could be copied from the GregTech patch, and some converted to grayscale from the Mekanism patch.
17 Apr 2019, 21:58
Replies: 166
Views: 390,173

Re: [512x - 32x] IndustrialCraft² [MC1.2.5 - 1.12]

Do you have a layered version of the seed bag texture? If so, could you please post it? I'm thinking about trying to make some Optifine CIT textures for the different seed types.