Search found 290 matches

by b0bst3r
08 Dec 2013, 23:19
Replies: 323
Views: 348,107

Re: [512x-32x] Mekanism 5.5.6

Update Update Update This is the 64x Mekanism update with about 70% of the GUIs redone, this is for 1.6. Now, there are several versions for 1.6 and some have extra bits on the sides of the GUI, if your version does NOT have a particular extra bit you can still use these GUIs. I repacked the whole t...
by b0bst3r
22 Nov 2013, 12:25
Replies: 246
Views: 289,744

Re: [512x - 32x] Thermal Expansion v3.0.0.b2

They don't look less glarey to me sorry, the problem is the inner most color is one too many, I've adjusted the ones I use to make the last 2 inside colors the same, I think for me that will solve the issue I'm having with them. I'll let you know when I've tried them out as I can't atm. But again th...
by b0bst3r
19 Nov 2013, 23:37
Replies: 110
Views: 122,269

Re: [512x - 32x] Computer Craft v1.57

This needs an advanced turtle (yellow like computers) doing please :D
by b0bst3r
19 Nov 2013, 23:26
Replies: 150
Views: 174,331

Re: [WIP] [Project: Red] A RP2 Replacement [1.6.2] (128x/64x

I downloaded the 1.6.4 version for this somewhere but can't find the post/link anymore.

Please note that if you do find the 1.6 download that the assets\projectred\textures\items\parts\partcolordust.png files got renamed to illumar0 through to 15.
by b0bst3r
19 Nov 2013, 23:17
Replies: 76
Views: 108,097

Re: [512x - 32x] Forestry Mod - Extra Bees & Trees v1.8dev2

Innoculator in the 1.8dev (MC 1.6) version is out of alignment, it needs to the bigger gap version between the power bar and inventory.
by b0bst3r
19 Nov 2013, 23:15
Replies: 26
Views: 24,622

Re: [512x - 32x] IC² Mod - Immibis Advanced Machines v56.0.0

In advanced-machines-57.0.0.jar (for 1.6) the blocks require the mcmeta text files or the textures are blank. Also as per the conversation we had on IRC blanking the mcmeta file and putting in what you normally do didn't work. I had to change the {"spriteSize": 16 , "sprites": [ ...

Re: [512x - 32x] Applied Energistics rv14dev2

appeng-rv14-finale-mc16x.jar has a mis-aligned pattern encoder GUI to the downloaded one (unless you ninja'd the change in).
by b0bst3r
19 Nov 2013, 23:08
Replies: 248
Views: 174,600

Re: MineFactory Reloaded

I've compiled these files into 1.6.2 format. Someone please texture the slaughterhouse! https://www.dropbox.com/s/reh7ug8xrgafecm/Minefactoryreloaded64xMC1.6.2.zip Some of the GUIs names were changed to the longer version dsu.png > deepstorageunit.png lavafab.png > lavafabricator.png oilfab.png > o...
by b0bst3r
19 Nov 2013, 23:00
Replies: 232
Views: 126,808

Re: [128x - 16x][r10] Metallurgy 2 & 3 Beta

Don't know if this is still being worked on but this mod (in 1.6) overwrites vanilla wood/stone/iron/gold/diamond tools and armor.

You need to take the original Sphax textures for the above and place them in metallurgy\textures\items\Vanilla and rename to the Metallurgy format.
by b0bst3r
19 Nov 2013, 22:52
Replies: 246
Views: 289,744

Re: [512x - 32x] Thermal Expansion v3.0.0.b2

Red and blue arrows on itemduct conduits haven't scaled down well (to 64x) and are really blurry and not crisp. First impression of the leadstone energy conduit is it has too many colors and is too much, if you stand back it looks ok but if you get up close it's like a psycadelic disco of colors.. i...