Search found 92 matches

23 Mar 2019, 17:46
Replies: 2
Views: 5,507

[128x] Nosiphus [MCB1.7 - 1.19]

https://lh6.googleusercontent.com/I1Qb_6PYLbGF3uDAh_yk5TkiWLEPbs-BSzy4_pR1VZ8MDQQypXIAZlwOFUIlqjvycMbRqm7GxqkvzeN5BCqD5a4=w1280 Over the last ten years, we here at Nosiphus have built up several modpacks built across several versions of Minecraft , and all of them have been textured using Sphax Pur...
27 Feb 2019, 22:32
Replies: 0
Views: 3,164

Valkyrien Warfare

Valkyrien Warfare aims to be the Minecraft ships mod everybody's always wanted. Block interactions, custom collision for walking on ships, mod compatibility and plenty of other features as well.

Valkyrien Warfare Minecraft Forums Page

CurseForge Page

Jenkins Builds
07 Feb 2019, 16:41
Replies: 134
Views: 255,892

Re: [512x - 32x] Railcraft [MC1.2.5 - 1.12]

I don't want to put pressure on anyone to do this, but I think this would be a nice addition if anyone gets the time.

Could someone look into possibly making 3D rail textures, like the main pack's 3D Blocks addon does?
07 Dec 2018, 23:57
Replies: 34
Views: 41,544

Re: [128x/64x] More Connected Textures [MC1.5 & 1.7]

The override options are really there for modpack patches. I have BDcraft patches for my modpacks that I don’t post on these Forums. The overrides are so the unaltered PureBDcraft can be used without lengthy instructions on what to delete.
03 Dec 2018, 21:48
Replies: 34
Views: 41,544

Re: [128x/64x] More Connected Textures [MC1.5 & 1.7]

Was there a 1.12 download for this that was removed? A few recent posts indicate testing of this in 1.12.2, but the topic and first post indicate downloads only available up to 1.7. The 1.7 patch should work on 1.12, but you’ll have to place override .json files so that PureBDcraft’s wood customiza...
03 Dec 2018, 21:27
Replies: 9
Views: 17,745

Re: [128x] Connected Textures without OptiFine

I tried this patch, but ran into a problem: digging sand in the desert with this active causes severe fps lagspikes. Possibly an amplified effect of this bug: https://github.com/Chisel-Team/ConnectedTexturesMod/issues/53 - The "Force Threaded Chunk Rendering" helps a little, but not enoug...
22 Oct 2018, 00:31
Replies: 5
Views: 4,597

Re: Nuclear Physics [128x] [MC1.12.2]

Breadabix wrote:
27 Sep 2018, 15:57
Any chance of this being ported to 1.7.10 with guis for other machines?
I have ported the blocks, items, and models back to 1.7.10. As far as the GUIs go, I'll have to look into it a little later.

for MC1.7.10 (backported after a request from Breadabix)
27 Sep 2018, 16:22
Replies: 5
Views: 4,597

Re: Nuclear Physics [128x] [MC1.12.2]

Breadabix wrote:
27 Sep 2018, 15:57
Any chance of this being ported to 1.7.10 with guis for other machines?
I will look into it. I’m not a texture artist, rather I’m a compiler, but I’ll backport it as soon as I can.
02 Sep 2018, 16:17
Replies: 9
Views: 17,745

Re: [128x] Connected Textures Mod [MC1.12]

Today, I released an update which corrects CTM problems with stairs.
11 Aug 2018, 20:01
Replies: 9
Views: 17,745

Re: [128x] Connected Textures Mod [MC1.12]

I have released an update to the patch to fix this issue.