Search found 92 matches
[128x] Nosiphus [MCB1.7 - 1.19]
https://lh6.googleusercontent.com/I1Qb_6PYLbGF3uDAh_yk5TkiWLEPbs-BSzy4_pR1VZ8MDQQypXIAZlwOFUIlqjvycMbRqm7GxqkvzeN5BCqD5a4=w1280 Over the last ten years, we here at Nosiphus have built up several modpacks built across several versions of Minecraft , and all of them have been textured using Sphax Pur...
Valkyrien Warfare
Valkyrien Warfare aims to be the Minecraft ships mod everybody's always wanted. Block interactions, custom collision for walking on ships, mod compatibility and plenty of other features as well.
Valkyrien Warfare Minecraft Forums Page
CurseForge Page
Jenkins Builds
Valkyrien Warfare Minecraft Forums Page
CurseForge Page
Jenkins Builds
Re: [512x - 32x] Railcraft [MC1.2.5 - 1.12]
I don't want to put pressure on anyone to do this, but I think this would be a nice addition if anyone gets the time.
Could someone look into possibly making 3D rail textures, like the main pack's 3D Blocks addon does?
Could someone look into possibly making 3D rail textures, like the main pack's 3D Blocks addon does?
Re: [128x/64x] More Connected Textures [MC1.5 & 1.7]
The override options are really there for modpack patches. I have BDcraft patches for my modpacks that I don’t post on these Forums. The overrides are so the unaltered PureBDcraft can be used without lengthy instructions on what to delete.
Re: [128x/64x] More Connected Textures [MC1.5 & 1.7]
Was there a 1.12 download for this that was removed? A few recent posts indicate testing of this in 1.12.2, but the topic and first post indicate downloads only available up to 1.7. The 1.7 patch should work on 1.12, but you’ll have to place override .json files so that PureBDcraft’s wood customiza...
Re: [128x] Connected Textures without OptiFine
I tried this patch, but ran into a problem: digging sand in the desert with this active causes severe fps lagspikes. Possibly an amplified effect of this bug: https://github.com/Chisel-Team/ConnectedTexturesMod/issues/53 - The "Force Threaded Chunk Rendering" helps a little, but not enoug...
Re: Nuclear Physics [128x] [MC1.12.2]
I have ported the blocks, items, and models back to 1.7.10. As far as the GUIs go, I'll have to look into it a little later.
for MC1.7.10 (backported after a request from Breadabix)
Re: Nuclear Physics [128x] [MC1.12.2]
I will look into it. I’m not a texture artist, rather I’m a compiler, but I’ll backport it as soon as I can.
Re: [128x] Connected Textures Mod [MC1.12]
Today, I released an update which corrects CTM problems with stairs.
Re: [128x] Connected Textures Mod [MC1.12]
I have released an update to the patch to fix this issue.