Search found 48 matches

23 Aug 2014, 01:20
Replies: 610
Views: 425,986

Re: [512x - 64x] Chisel

So I went over all the textures today to identify any flaws in the textures that could cause wonkyness in the lower resolutions or in general. Some ranty comments on what I've discovered in the spoiler tag below As far as the messed up ctm's go I found out that it was apparently only really the ston...
21 Aug 2014, 17:38
Replies: 116
Views: 124,271

Re: [WIP] Blood Magic

Thanks for your great work NintendoFan37. I made some quick resizes for the WIP you provided, there might be some wonkiness, so if there's anything wrong with the textures please let me know. I only just wrote a script for batch resizing today so it is mostly untested, but it does all those fancy th...
19 Aug 2014, 14:26
Replies: 610
Views: 425,986

Re: [512x - 64x] Chisel

CTMs are supposed to be double the resolution that you're using so 1024x1024 is what it's suppose to be but I didn't do anything with them, I just use them to resize. I'll take a look at them again when I have the time and I'll see if I can fix it. Yeah i know they're supposed to be twice the resol...
19 Aug 2014, 14:12
Replies: 610
Views: 425,986

Re: [512x - 64x] Chisel

Huh.. strange... Even after batching with photoshop some of the lines still show up on the textures... Sigh I just had a closer look at the 512x textures you provided in your download and they actually have the edge artifacts on the ctm as well, the textures slightly fades to white 1-2px towards th...
18 Aug 2014, 13:13
Replies: 610
Views: 425,986

Re: [512x - 64x] Chisel

Ok files are uploading now, they should be updated to include Hedge's new textures shortly :) Hey there, just wanted to let you know, that in the 128x version the glass textures have some 1px white streaks on the transparency borders and on the borders of the textures in general. Can be seen especi...
11 Aug 2014, 10:01
Topic: qCraft
Replies: 117
Views: 41,852

Re: qCraft - WIP

now ive done the quantum dust, which should be in the wip download. tell me what you think, because im not sure im happy with it, but thats up to you. I personally liked the previous version of the quantum dust you've done a lot more. I actually thought it was perfect that way, not sure why you wen...
29 Jul 2014, 14:17
Replies: 43
Views: 55,839

Re: [64-128x] BiblioWoods addons - MC 1.6.x/1.7.x

Hey there, awesome job on supplying texture packs for all of these addons I'm infinitely grateful for your time investment in this. One thing i've noticed though, the table textures (it might be some others besides those, but those are the ones i've noticed the most) are incredibly low res compared ...
26 Feb 2014, 20:02
Replies: 2
Views: 2,354

Colormap on Slabs

Hey there, I just wanted to point out a small oversight for the colormap on stone slabs, stonebrick slabs, sandstone slabs and cobble slabs. Currently single Top-Slabs don't get the colormap applied to them and look weird in most environments. I reckon this is an oversight, because most sites don't ...
20 Oct 2013, 16:57
Replies: 322
Views: 474,591

Re: [128x/64x/32x] Biomes O' Plenty [MC 1.5.x & 1.6.x]

I think an animation could go a long way towards making smoldering grass look great, pulsating embers.

I might have a shot at it if I find some time.
19 Oct 2013, 03:22
Replies: 322
Views: 474,591

Re: [128x/64x/32x] Biomes O' Plenty [MC 1.5.x & 1.6.x]

Alright, here we go, I've redone the animation with 64 frames. I've also made a x512 version, since I might as well.

Here's both versions in a .rar