Search found 290 matches

by b0bst3r
26 Mar 2017, 23:04
Replies: 45
Views: 122,840

Re: [512x - 16x] Thermal Foundation [MC1.7 & MC1.10]

I like the new colours, shame no other patch has these color ores, so now I got tin that looks like iron and aluminium isn't that colour in any other patch. Tin ingots don't match the ore colour (ore is white, ingots are "iron" colour). Don't get me wrong I like the new colours just need t...
by b0bst3r
15 Jan 2017, 00:05
Replies: 165
Views: 176,279

Re: [64x] EnderIO

1.10.2 WIP added to the OP. -- edit -- So I done some more then realised it was time to fix the Capacitor Bank GUI. It became quickly apparent after talking to the EnderIO devs that this wasn't going to be as easy as one would imagine. This Cap bank GUI took textures from the Baubles GUI, first prob...
by b0bst3r
14 Jan 2017, 19:48
Replies: 13
Views: 47,204

Re: [512x - 16x] Baubles [MC 1.7 - 1.8]

As a consequence to texturing EnderIO I am going to have to texture the 1.10.2 version of Baubles as it directly takes Baubles textures for use in the Capacitor Bank GUI and boy this might take some messing about getting them both to fit.
by b0bst3r
14 Jan 2017, 17:53
Replies: 156
Views: 571,493

Re: [128x/64x/32x] SkyFactory [MC1.6 - 1.10]

Skulte assign more RAM to the pack you ran out.
by b0bst3r
12 Jan 2017, 23:07
Replies: 13
Views: 15,171

Re: [128x/64x] Steve's/Ewy's/Engineers Workshop [MC1.7 - 1.1

Updated and complete, taken from Nova's Sky Factory 3 zip/pack. Not sure if you did them Nova but if so thank you, if not then thankyou to whoever did and as previously stated this patch will work with the older and newer 1.10.2 version as the item files are duplicated.
by b0bst3r
03 Jan 2017, 18:13
Replies: 21
Views: 17,579

Re: [512x/128x/64x] Steve's Factory Manager [MC1.7]

I have these files in 64x but not above

Steve's Factory Manager Reborn (made off SFMR v 1.0.12) for MC 1.10.2

Re: [512x - 32x] Applied Energistics [MC1.4 - 1.10]

LOL in the 1.10.2 pack the interface_alternate_arrow.jpg is facing the wrong direction. You have no idea how much grief I just had trying to automate stuff through interfaces and it not working. :D :D :D x_x
by b0bst3r
13 Dec 2016, 04:07
Replies: 13
Views: 15,171

Re: Steve's/Ewys Workshop [MC1.7.10] Engineers Workshop [1.1

Updated to 1.10.2 and yet another name lol :D still got a couple of bits to do but majority works. Power bar on block isn't implemented in the mod yet so it's not the textures that don't work.
by b0bst3r
22 Nov 2016, 01:10
Replies: 1
Views: 10,399

Re: [64x] Technic: Novus Remix 2 [MC1.7]

More commonly known as a complete rip off of Bevo's Tech Pack, the pack I administer.